Smart IBL works slightly different in each
application, because of SDK differences and
application-specific features. However, we were working
hard on consolidation and all loader scripts support at
least the basic "drop each image into the right slot"
feature. If you want to see your favorite CG app listed
here, join our Developer Forum, or send your
friendly neighborhood scripting dude.
Download sIBL Loader for: |
Lightwave
![]() |
3ds MAX ![]() |
Maya
![]() |
modo ![]() |
XSI
![]() |
| Author | blochi | dschaga | volXen | gwynne | kelsolaar |
| Latest version: | 2.0 | 0.95 | 0.18 | 1.01 | 0.92 |
| Release date: | 07/01/09 | 09/12/08 | 06/16/09 | 06/18/09 | 09/14/08 |
| Supported host app version | 9.5 to 9.6 | 4 to 9 | 8.0 to 2009 | 401 | 7 |
| Notes | also work with
standalone sIBL_GUI |
converts sIBL-sets to env presets | standalone sIBL_GUI | ||
Loader Script Features |
|||||
| Browser with Import Options | ✓ | ✓ | ✓ | ✓ | ✓ |
| Thumbnail Browser | ✓ | ✓ | - | ✓ | ✓ |
| GPS Map | ✓ | - | - | - | ✓ |
| Northdirection
(to rotate the enviroment) |
✓ | ✓ | - | ✓ | ✓ |
| Filtering, Tag Search | ✓ | ✓ | - | - | ✓ |
| Matte - ground plane
(to receive radiosity shadows) |
✓ | ✓ | - | - | ✓ |
| Set Render Globals | ✓ | - | ✓ | - | ✓ |
| Linear / Gamma Worflow | ✓ | - | ✓ | - | - |
| Direct link to sIBL-Edit | ✓ | ✓ | - | - | ✓ |
Header information shown in the interface |
|||||
| ICOfile | ✓ | ✓ | ✓ | ✓ | ✓ |
| Name | ✓ | ✓ | ✓ | ✓ | ✓ |
| Author | ✓ | ✓ | ✓ | ✓ | ✓ |
| Link | ✓ | ✓ | - | - | ✓ |
| Comment | ✓ | ✓ | ✓ | ✓ | ✓ |
| Location | ✓ | ✓ | ✓ | ✓ | ✓ |
| GPS Data | ✓ | - | - | - | ✓ |
Background Image |
|||||
| BGfile | ✓ | ✓ | ✓ | ✓ | ✓ |
| BGmap (projectiontypes)* | 1, 3 | 1 | 1 | 1 | 1 |
| BGu,v | ✓ | ✓ | - | ✓ | ? |
| BGheight | ✓ | - | - | - | ✓ |
Environment Map |
|||||
| ENVfile | ✓ | V, F, B, MR | ✓, MR | ✓ | ✓ |
| ENVmap * | 1, 3 | 1 in V, F, B, MR | ✓ | ✓ | ✓ |
| ENVu,v | ✓ | V, F, B | - | ✓ | - |
| ENVmulti | ✓ | V, F, B | ✓ | - | - |
| ENVgamma | ✓ | - | ✓ | ✓ | - |
Reflection Map |
|||||
| REFfile | ✓ | V, F, B | ✓, MR | ✓ | ✓ |
| REFmap * | 1 | 1 in V, F, B, MR | 1 | 1 | 1 |
| REFu,v | - | V, F, B | - | - | - |
| REFmulti | - | V, F, B | ✓ | - | - |
| REFgamma | ✓ | - | ✓ | ✓ | - |
Sunlight |
|||||
| SUNcolor | ✓ | ✓ | ✓ | ✓ | ✓ |
| SUNmulti | ✓ | ✓ | ✓ | ✓ | ? |
| SUNu,v | ✓ | ✓ | ✓ | ✓ | ✓ |
| Multiple Lights | ✓ | - | - | - | ✓ |
* Projectiontypes are 1...spherical,
2...cylindrical, 3...angular, 4...screen. See the
IBL format specs
for more.
** In 3dMAX the most options are tied to materials for
specific render engines. V...V-Ray, F...Finalrender,
B...Brazil, MR...mentalray





