To use these applications you need a homebrew-enabled Nintendo DS.
Essentially, that involves getting an R4 Revolution Flashcard from an online retailer.

Download

Screenshot

App Description

Original prime application for extending Auto Exposure Bracketing. Can also remote control automatic panoheads. Super-customizable to fit many different cameras. Full documentation available.
Formely known as PanoCamera. | Latest: v15
Timelapse shooting with built-in alarm clock. No need to get up yourself an hour before sunrise, your DSLR will start shooting by itself.
Latest: v1.0
The ultimate sequencer. A scriptable tasklist to create advanced shooting programs, right on the touchscreen of your DS. Dark-red interface for all-night astro photography.
Coming Soon...
Puts a new meaning to the word "snapshot". Just clap to snap a picture. Or yell across the room. Or use your DSLR as a security camera.
Latest: v1.0
Cheat sheets with quick reference documentation to popular photo gear. Canon 5D, AstroTrac, SpyderCube and more. Source code includes converter to make your own from image files.
Multiples.


Making your own modifications


We present the source code to many of our DS applications, which will allow you to create unique versions to fit your individual needs. It’ll involve installing a whole bunch of free programs.


You can, however, use many different methods to program for the core DevKitPro compiler, and you’ll find many links on the web to setup in Xcode, linux, or whatever you might feel comfortable working with.


Get your DevKit ready



Installation instructions can be found on the web, here’s a handy tutorial at the PaLib Wiki.

To add VC++ as the IDE, surf to this Day 1 Starter's Guide. You’ll probably wonder why you don’t just follow the whole install guide at this second site, but many of the links it provides are cobbed.

Follow the instructions carefully, miss even a single step, such as “Now, replace the MakeFile you just extracted with the MakeFile from this place.” and you’ll find yourself dead in the water.

My development system is a Macbook Pro running XP in Parallels, but I’ve tested many other WIndows machines and it seems to work fine everywhere. Once you are up and running, have a look at the breakdown of the main bracketing program.