Oloneo PhotoEngine out in the wild

After all these pre-announcements it should not come as a surprise that PhotoEngine v1.0 is out. Flickr is currently getting swamped with interesting shots, and the Oloneo Flickr group doubles as official support forum.

If I had to pick out just one innovative feature, that would be the ingenious use of the main tone-mapping slider, simply called Strength. Instead of changing only a single parameter from low to high, it cycles through a whole variety of look adjustments. From 0 to 100 it reduces the global contrast, from 100 to 200 it additionally enhances local detail, and beyond 200 it aggressively boosts every contrast it can find.

Combined with live feedback, that single slider alone can already lead to instant satisfaction. In fact, when you work in Auto mode that Strength slider is all you have. Local mode gives you more control over exposure, detail, and contrast. And Advanced Local finally drills the detail setting further down, so you can tweak every individual aspect of the tonemapping engine. Really clever.



Here's a quick summary of what I like most about PhotoEngine:
  • The main tone mapping slider goes through a wide variety of adjustments
  • Realtime feedback all the way
  • Advanced Local Tone Mapper mode exposes tons of detail controls to fight halos
  • 360 Panorama mode
  • Lots of color controls for creative styling
  • BIG tone curve window
  • Automatic DeGhosting that is rather capable (see my previous test)
  • History Replay shows a timelapse of all the adjustment steps
  • Display with Color Management

Highslide JS

It pays off to right-click in the Curves interface. You'll see that the curve type is freely configurable. Although the Bezier curves are implemented exceptionally well, you can also change it to Linear or Catmull Rom Splines (a.k.a. Photoshop-style, without the extra Bezier handles, shown here below).

In the color equalizers, which pack a lot of power in a compact interface, choose Free Mode to target your adjustment to a very specific color.


Highslide JS



Not so awesome in my book:
  • No OpenEXR support, not even loading.
  • Can't save any 32-bit files, so it's only useful as end of the HDR pipeline
  • ReLight mode doesn't work with 32-bit HDRs
  • No noise reduction, neither in RAW development nor in post
  • A mysterious tendency to add dark color fringes around bright highlights
  • PC only

It’s a great start, however. If PhotoEngine manages to stick around it definitely has what it takes to rise to the top.

www.oloneo.com


PS: Meet me at the RED user group meeting this Saturday


June 11 has approached quickly. If you're in the Burbank area, come and say Hi.

There will be breakfast buffet. And possibly cookies. And i'll be giving a presentation on the Foundations of HDR Imaging, every 30 minutes from 9:00 AM to 12:00. First time I'm giving 6 shows in a row, we'll see how that goes...

Avid reader of this blog might not learn much new in my talk. But the event has now turned into some sort of Mini-HDR-Convention; there will be several RED EPIC cameras to play with, some totally sweet door prizes, and a very interesting lineup of presenters.

www.REDusergroupLA.com / Kappa Studios, 3619 W Magnolia Blvd. (Map)

See you there.
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Rapid Prototyping, 3D reference cube, 5 free sIBL sets

Here comes another blogging experiment: a guest article.

Bob Groothuis is a longtime member of the HDRLabs family, known for shooting the most stunning HDR panoramas and sharing them as Smart IBL sets with the 3D community. Today, he's got an exciting story to tell...


Intro


This is my first article on the HDRLabs website and hope it's not too much of a chaotic ratatouille of information (and poorly written english ;) ). I wanted to publish it sooner but had too little time last year. In this article I will talk about 3D, HDRI, Rapid prototyping & 3d tracking / measuring, and how all that comes together. And you even get 5 free sIBL sets. 


Rapid Prototyping


Most of you already know about that great technology. It's an ideal tool for artists, industrial designers, architects etc. It can be used for uncountable different kind of projects. Just use your imagination and it turns into reality!

Rapid Prototyping has grown very quickly in the last years. Wait a bit longer and everyone has her/his own 3D printer at home. There are pre-build printers like the MakerBot or you can build a RepRap for a few bucks yourself. One of the things that we can see in the future is that you can print your own skin when you had an accident, so the healing process is going much quicker (these are not my own thoughts, it has been mentioned somewhere else, but think its nice to mention). 

"Be Your Own Souvenir!" is a perfect very creative example of Rapid prototyping. Check out this video...

Be Your Own Souvenir! from blablabLAB on Vimeo.


This is the kind of creativity I'm really keen on.

I will not go too deep into the overall process. What I want to show you is that you can use Rapid Prototyping to building your own 3D Reference Cube, that will be helpful for tracking and measuring. Only give you some hints on how to start, the rest its up to you.


Rapid prototyping companies | online printing services


There are several online companies where you can upload your 3D model and they will build a Rapid Prototype of it.

One of the most known is Shapeways.com. Another one is Ponoko.com. There are off course more, see a complete list here (not sure if this list is still up to date).

Such facilities are commonly called "Fablab", and the technology is now cheap enough that they don't have to be giant corporations anymore. There are probably some mom-and-pop Fablabs in your corner of the world (just google the word or visit Wikipedia's Fablab page for more info).


Rapid prototyping process


I asked Shapeways & Protospace Utrecht if they could send me some images of the rapid prototyping process. The images from Protospace will be shown below in the tracking / measuring device subject. On the right you can see the Shapeways images.


Protospace Fablab Utrecht


In the Netherlands we have several Fablabs and the number is still growing. In Utrecht there is a very interesting collaboration between a Fablab and the Dutch inventors association Novu. Its called Protospace Fablab Utrecht (english translation here). I'm also a member of the Novu, but just for fun. Do not expect break through inventions from me, I like to "invent" almost useless "inventions" haha! If you are interested in a few of them just see my product page. I have much more and will publish them in the future.

Shot for the Novu / Protospace several HDRI panoramas that can be downloaded for free below.



So what's a 3D Reference Cube?


It's a device that assists in 3D tracking and measuring. If you photograph it along with your background plate, you'll have the perfect placeholder for your CG objects. Let me show you some examples:

See at 04:29 at the following seminar Happy Finish: Photography Isn't Dead Event. The complete tutorial is absolutely worth watching.


[ YouTube ]


A more in-depth tutorial, that explains the process in 3D, can be found on the Luxology's Modo tutorial website: HDRI environments with matching back plate. Skip to 02:21 to see the alternative measuring device. Note, that the tutorial is made for Modo but can be used as example for other 3D applications off course.

Another very interesting tutorial is a bit off topic but worth watching: Happy Finish: Using CG Elements on Location


My own 3D Reference Cube


I wanted to build my own piece for a while, and combine it with Rapid Prototyping. The first prototypes I build are way to ridiculous to show you here. Finally came up with a very simple form: just a cube with 3 holes in it.

Protospace made the first cubes for me in wood due to complete mis-communication, but eventually they made one true Rapid Prototyped version.

The process can be seen in this image:


I used aluminum tubes to connect the cubes into the tracking device:


So the device you see is not completely rapid-prototyped, but think you will understand that its the new goal to make a device that's 100% Rapid Prototyped.

Note: there are off course cheaper and simpler methods of building your own tracking device. Also, the shape of this example is probably not completely optimized for transport and quick deployment. But I think you get my point; its so much fun to design and rapid prototype your own (maybe foldable?) version!


Final thoughts


If you can build a better, more effective Rapid Prototyped tracking device and you want to share it here, just mail me at mail att bobgroothuis dott com.

Originally I planned to shoot HDRI panoramas complete with the device but it turns out that this takes too long. I have limited time in that moment.


Free sIBL sets


Rapid Prototyping is an open source technique so think these sIBL-sets should be free too. Protospace gave the permission to put them online for free (thanks Siert & Joris!)



Download all 5 free sIBL- sets!


These HDRI panoramas were shot in April 2010 at Protospace Fablab Utrecht.
Have fun with them!


Thanks


Specially want to thank Protospace (Siert & Joris) and also Shapeways who provided some images of the Rapid Prototyping process. The cool interior color scheme was designed by Joris van Tubergen from Protospace Utrecht.

Bob Groothuis


PS: Bob is giving us a real treasure here. This location is ideal for WIP renders of character models; they will look just like real figurines! Here's a quick render I did last night, using the "Protospace E" set.
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May's Mashup of Noteworthy News

Even after more than 3 years of weekly blogging, I'm still experimenting with this format. In contrast to all the long elaborate posts, let's try an aggregation of two-liners:


AKVIS HDRFactory enters the scene. Apparently includes ghost removal brush. Not sure if its toning capabilities differ much from AKVIS Enhancer. First (hurried) review came up here.


Oloneo PhotoEngine v1.0 launches on Tuesday. This is your last call to sign up for a 25% rebate. Last minute addition is a Lightroom plugin and export to Photoshop. Great review here.


Good bye Space Shuttle! While my friend Trey Ratcliff's beautiful photo went viral, NASA published an entire gallery of close-up panoramas. By the looks of it, all shot in HDR.


HDR Light Studio live in Maxwell. If you previously questioned the usefulness of this standalone HDR panorama creator, the new Live Integration Plugins will swing your opinion.


The Art of HDR photography. My former co-author Uwe Steinmüller published a very cool HDR guide on dpreview. I comply with everything he said, except that bracketing order (-,0,+) is essential for keeping your sanity when looking at day's worth of HDR brackets.



I love my new 85mm f/1.4 lens.
Snatched this baby from a virtual yard sale my friend Michael James is having right now. Instantly took it on an evening hike to the Yamashiro in the Hollywood Hills, for some shallow-depth-of-field HDR photo action in low light. Fun stuff.

If you're quick you may be able to pick up some goodies, before the leftovers go on ebay:


Let me know in the comments how you like this new blog style. Should l send more of these concise posts through the tubes?
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New paper: Enhancing LDR video with HDR stills

Ok, we had a few exciting posts about HDR video here. Current approaches are either complicated, time-consuming, or just plain expensive.

In the meantime Francesco Banterle, researcher at the official Visual Computing Lab of Italy and most known for his free Picturenaut plugins, has figured out a technique that is easy, fast and cheap. And it seems like he had quite some fun in the process:





Read the research paper and see more examples on the project page.

In quick summary, he's extracting an alpha mask for the over-exposed areas, and then layers the video on top of an HDR image. A simple and efficient approach. In the VFX world this is know as "Sky Replacement" and has been practiced forever. Especially given the premise that the camera is perfectly locked on a tripod, a shot like this would typically be a job for the intern. If you want to try it for yourself in After Effects, I recommend checking out this tutorial from videocopilot.net.

Still, Francesco's paper is a really good read: definitely an inspiration for your own experiments, and with a good summary of existing HDR video technologies. And the actual prospect is that this could be done via fully automatic processing in webcams. Which would classify as awesome.

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Philip Bloom's HDR timelapse: 24 hours of Neon

British cinematographer Philip Bloom has already made himself a name in the DSLR filmmaker scene. When confronted with the absurd orchestra of light and color that is called Las Vegas, he picked HDR timelapse as the weapon of choice. Check it out:

24 Hours of Neon from Philip Bloom on Vimeo.


There is an abundance of making-of material and commentary on Philip Bloom's blog.

In short, he used Photomatix's batch processing and manhandled flickering problems by simply omitting the worst shots. Flickering is indeed a common problem when abusing Photomatix as image sequencer, because Photomatix does not have a concept of temporal consistency. There are better ways to tone video in After Effects, working directly on the 32-bit HDR footage with the Atlas plugin and manual exposure adjustments based on roto masks. But then again, this is more labor-intensive than just running it through Photomatix...

Now that the RED Epic camera has an HDRx mode, you can expect options for toning HDR footage to open up soon. Which actually brings me to an announcement:


RED Los Angeles User Group meeting


If you're in the LA area, come to the RED User Group meeting on June 11, 9:00 am-noon!

You'll get to see the high-end Nucoda color grading system with full OpenEXR capabilities, the amazing Dolby reference monitor, and I will teach a class on the fundamentals of HDR imaging. The event is free, your only investment is a Saturday morning.

Full program and sign-up here.

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Easter Egg #2: Group control points in Nik HDR Efex

Yes, it is a mini-series of undocumented features.
In part 2 we will have a closer look at Nik Software's HDR Efex Pro.

Especially for grungy/artistic styles HDR Efex is fantastic, because of one killer feature: U-Point. It allows you to set control points for targeted adjustments in specific areas. Each point acts as a soft circular selection of similar colors. To see exactly what part of the image is being affected, turn on the mask view in the control point list.



The mask view is a pretty helpful insight into in the way Nik’s U-Point system works, indispensable for double-checking the effectiveness of a control point. We can change the size of the circular area, but unfortunately we can neither change the range of selected colors, nor the shape of the soft selection.


In practice, however, you will often want a larger, non-circular area affected. The trick is to
  • hold the ALT key,
  • click on a control point,
  • and drag to tear off a copy.
  • Clone a control point multiple times and
  • select them all with the SHIFT key held down.
Now they will all be in sync. You can change a slider on either one of the control points, and the setting will apply to the entire group.


But this is all public knowledge.
The easter egg is an undocumented feature, that will permanently link control points together:
After shift-selecting them, press Command + G (or Ctrl + G on PC) to form a group. Now only the first point will have the controller fishbone, the rest of the group is represented by tiny dots. Power users might find this mode helpful to nail down the selection to a complex shape or manage large amounts of control points.


Highslide JS


Personally, I don’t really like it as much as the plain old Shift-selection, because these secondary dots are so easily overlooked. It's also pretty hard to remember the antidote:
To explode the group again, press Command + Shift + G (or Ctrl + Shift + G on PC).

Happy Easter!
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