Teresa
Ex Member
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Hi, in Maya 2016 + RenderMan 20.1 I have simple plane and sphere. Both have "PxrLMGlass1" material. Renders are showing that objects are transparent glass using an RenderMan Enviromental Light. When I delete that light and add sIBL enviroment using the sIBL GUI (it works but not for the first time) but after my sIBL group apears in my Outliner and I do a preview render I see nice enviroment but all my materials which were before glass are showing as some white basic material. Have anyone please idea how to fix it? Thanks, Teresa...
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