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Modo sIBL ground plates bug (Read 2612 times)
Joel Gafford
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Modo sIBL ground plates bug
10/17/14 at 16:28:08
 
Hey everyone, I just got sIBL to work with Modo, creating the .lxp files, but whenever I load them up, the ground plane polygon normal is always flipped the wrong way.  This makes it so that the shadows don't cast right, and when I rotate underneath, I can't see the bottom of the 3D objects I have in the scene.

Of course, its just a small problem, but seeing as this wasn't happening yesterday, I'm wondering what I did wrong?  I did reorganize the files so that there wasn't an extra folder containing an identical folder of itself (for example: Alexs_Apartment > Alexs_Apartment > [the hdri files])  I just deleted one of the extra "Alexs_Apartment."  Then I regenerated the paths correctly with the script.

Thanks in advance.  Smiley
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Joel Gafford
Junior Member
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Curious Apprentice

Posts: 3
Re: Modo sIBL ground plates bug
Reply #1 - 10/17/14 at 19:40:43
 
Nevermind, I figured out my issue.  I redownloaded them all...  argh lol  But it's fixed now
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