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sIBL Compatible Renderers (Read 6457 times)
Argyll
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Re: sIBL Compatible Renderers
Reply #15 - 02/19/12 at 22:06:06
 
@ Thomas
I'm sure there is not a person using this site who doesn't appreciate the effort that's been put into the site not least myself. sIBL_GUI is an excellent tool, but what I was trying to point out was that there is a degree of fragmentation in the bits and pieces that support it and make it easy for newcomers to install and use properly/easily. For example, it's taken me a few days to find sIBLEdit, which seems indispensable to the entire process. Please don't think that your efforts are not appreciated for believe me they certainly are.
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Argyll
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Re: sIBL Compatible Renderers
Reply #16 - 02/19/12 at 22:09:43
 
@ Blochi
Mate I'd be happy to help in any way I can, though with my limited experience (3ds max) I'm not sure what I can offer, but anything you want to throw my way will be looked at. Thanks for the heads-up on the Helper script.
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Argyll
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Re: sIBL Compatible Renderers
Reply #17 - 02/19/12 at 22:24:23
 
@ Blochi Thanks for the pointer to the Helper script, but when I click on the link and get a list of software, it says 'No Longer Supported - Use sIBL_GUI Instead!' under both 3ds max and Maya, which is very confusing. I visited this page a couple of days ago and didn't download because of this message. The downloaded zip file contains a script called sIBL_loader_95.ms. Sad
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Blochi
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Re: sIBL Compatible Renderers
Reply #18 - 02/19/12 at 22:52:34
 
Errr ... I see.


The links I had circled in the screenshot. These are the Helper Scripts.

What you're referring to are *Loader* scripts. It's an entirely different thing. Older.
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Blochi
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Re: sIBL Compatible Renderers
Reply #19 - 02/19/12 at 22:55:00
 
Quite frankly, I don't see where you can possibly find a mislabeled link. You ask for more documentation, but it seems like you're not even reading the one that is there. How could it be more clear than:

"Works until MAX 2008, can setup scanline, mental ray, and older VRay versions. Support for this script has faded out. Use sIBL-GUI instead for excellent MAX support."
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Argyll
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Re: sIBL Compatible Renderers
Reply #20 - 02/19/12 at 23:14:37
 
Thanks for your help.
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Argyll
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Re: sIBL Compatible Renderers
Reply #21 - 02/19/12 at 23:36:59
 
This contains the information I was after.
I found it on a link from the help file: github.com/KelSolaar/sIBL_GUI_For_3dsMax.

- sIBL_GUI For 3dsMax - Helper Script -

- Installation -
Extract and copy the "sIBL_GUI_For_3dsMax.ms" and "sIBL_GUI_For_3dsMax_OLE_Command.ms" maxscripts to your "3dsmax/Scripts/Startup" folder.
The "sIBL_GUI_For_3dsMax_OLE_Command.ms" will automatically register the sIBL_GUI OLE command.

- Usage -
The Helper Script is a 3dsMax Utility available by typing "openUtility sIBL_GUI_For_3dsMax" in the MAXScript Mini-Listener or directly through the Utilities Tab -> MAXScript -> Utilities -> sIBL_GUI_For_3dsMax.
If you want to use the Remote Connection capabilities of sIBL_GUI you need to register ( only once ) the OLE server using the "Register OLE Server" utility button ( 3dsmax need to be run as an administrator to access Windows Registry ).
Using the "Send To software" button in sIBL_GUI should trigger 3dsMax Loader Script execution.
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Argyll
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Re: sIBL Compatible Renderers
Reply #22 - 02/20/12 at 01:09:25
 
Everything is now up and working. I have to say this is the toughest install I've ever had with any 3ds script or app. The need to be using 3ds max as the administrator is a bit of a catch for young players. The 'sIBL_GUI_For_3dsMax' isn't showing up in the utilities folder of 3ds max and you need to drop the 'openUtility sIBL_GUI_For_3dsMax' line into the mini listener for the interface to show in the command panel. Other than that it's all working very well. It's never fun being a pain in the ass, especially when you guys are providing so much work free of charge, but I think a full explanation of how all of the components work together is a valuable resource. Still happy to help in any way I can - just drop me an email.  Smiley
After a system restart the options appear in the utilities panel.
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