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sIBL_GUI (Read 194793 times)
M@MazQara
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I love HDR

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Bangkok, Thailand.
Re: sIBL_GUI
Reply #90 - 03/13/11 at 16:13:23
 
sIBL LightSmith Preview with V-Ray for maya (can see in 720p size)



I love lightsmith feature so much it ease of use with MR & VRay.


I made this video preview for community.

hope somebody like it.


-M
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WWW M@MazQara jirawut.kemglad  
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Kel Solaar
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Re: sIBL_GUI
Reply #91 - 03/13/11 at 22:14:30
 
Ohh Smiley This is excellent! I link it over CGFeedback: http://www.cgfeedback.com/cgfeedback/showthread.php?t=1330&page=2

Thomas
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Re: sIBL_GUI
Reply #92 - 04/21/11 at 15:47:44
 
I need to reset sIBL 3.5 interface I've had this problem since 3.01.  When I load sIBL GUI it's blank I can't reset layouts to get the original layout back either.
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Kel Solaar
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Re: sIBL_GUI
Reply #93 - 04/21/11 at 16:03:30
 
You can delete the settings file while keeping the database, take a peak at the help file or FAQ for the location.

KS
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malindis
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Re: sIBL_GUI
Reply #94 - 05/23/11 at 16:55:22
 
Hi there,
Do you plane also a C4D release ?
Cheers
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Kel Solaar
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Re: sIBL_GUI
Reply #95 - 05/27/11 at 08:30:16
 
Hi,

C4D is already supported through Steve Spedler loader: http://www.hdrlabs.com/sibl/software.html

I have no support plan for sIBL_GUI now Steve has done his one.

Cheers,

Thomas
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Kel Solaar
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Re: sIBL_GUI
Reply #96 - 06/21/11 at 00:00:53
 
Hi,

Next release is in the Oven Smiley Still cooking!
Among cool new things: Dark Ui Theme!

...

KS
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Blochi
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Re: sIBL_GUI
Reply #97 - 06/21/11 at 00:45:08
 
ohhhhhh .... sexy!
And I can already see the Inspector tab Wink

Will send you an update on a few .ibl tags tonight.
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Kel Solaar
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Re: sIBL_GUI
Reply #98 - 06/21/11 at 09:42:00
 
Blochi wrote on 06/21/11 at 00:45:08:
ohhhhhh .... sexy!
And I can already see the Inspector tab Wink

Will send you an update on a few .ibl tags tonight.


Hey Christian!

Thanks Smiley

KS
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mrstardust
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Re: sIBL_GUI
Reply #99 - 07/07/11 at 13:46:18
 
I was looking for exactly that tool for 3ds max, but it says 3ds max is no longer supported? I just downloaded and installed both the GUI and the helper script. Running the helper script does nothing, so i just opened the output folder and then manually dragged the created script into Max. Iīm running Max 2012. Any suggestions on what i could do to get it working?
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Kel Solaar
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Re: sIBL_GUI
Reply #100 - 07/11/11 at 08:27:29
 
Hi,

Where did you get the information that 3dsmax is not supported anymore? There should be no major problems running sIBL_GUI with 3dsmax, put the helper script into 3dsmax installation scripts startup directory (I don't have it front of me), then it will be available from the utilities panel, then click "Register OLE Server" and you should be able to make sIBL_GUI and 3dsmax communicate.

KS
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mrstardust
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Re: sIBL_GUI
Reply #101 - 07/24/11 at 22:37:06
 
guess i should have "RTFM!"...
Didnīt find it in the Utilities-Tab within Max, but after reading the "Readme" i run it via Maxscript Mini Listener and then it worked.
still having trouble with exposure and stuff, but i can probably figure that out by myself...Wink
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leppiz
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Re: sIBL_GUI
Reply #102 - 10/13/11 at 16:22:04
 
Hi,

i have a question if there is a possibility to change the settings of the Loader Script Options
(addons.loaderScriptOptions) Additional Attributes for the XSI MR Standard Template?

i.e.: that Craete Ground and Physical Sun are marked FALSE as default, or maybe take some of the options completely out.

Fitting tha loader script addon to my needs.

Is ist all scripting, and if so, which file do i have to access to change the parameter?

Thx guys
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Kel Solaar
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Re: sIBL_GUI
Reply #103 - 10/13/11 at 22:22:51
 
Hi Leppiz,

You can do a right click on the Template (In the Templates Outliner) and edit the template.
Then search the line matching the attribute you want to modify, for instance the Create Ground:

Code:
createGround = @createGround | 1 | Boolean | Create Ground
 



and change it to that:

Code:
createGround = @createGround | 0 | Boolean | Create Ground
 



It will make it False by default.

If you want to get rid of an option you can delete the line completely but you WILL NEED to update the hook with a value, for the @createGround hook you will need to change the following line:

Code:
var createGround = @createGround;
 



to

Code:
var createGround = 0;
 



or

Code:
var createGround = 1;
 



depending if you want the ground or not Smiley

Now speaking about that, sIBL_GUI 4 (Not yet out in a stable built release) is storing the Templates settings (Per template and per template version).

Voila Smiley

KS 
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leppiz
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Re: sIBL_GUI
Reply #104 - 10/14/11 at 11:57:04
 
Hi Kel,

thx for the quick respond, that's what I was searching for, looking forward to GUI 4 Smiley.

I have another minor question. I think there is a bug with the saving Layouts commands in the GUI 3.5. When I customize the GUI to my needs and save the layout the restoring is working fine, but when I try to save more than one custom layout, it always only restores the last layout saved, regardless if i used the command in the GUI or keyboard shortcut. Huh

leppiz
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