Hello

That's something I would like to see more : Reference Chrome / Gray Balls in HDR / IBL sets so that you can match your plate perfectly.
Your issue is one Christian could reply I think
I may be wrong ( like REALLY wrong) but one issue is that when we do an HDR it's basically not "calibrated" : we dump the overall dynamic range of a scene into a file by merging multiple shots, then we estimate the correct exposure by looking at our merged file and setting it at the value that seems good looking, not too dark, not too overblown.
Then we bring that into our rendering package, put a plate and it's not matching : the plate is not really linked to the HDR file exposure wise. And sometime it's even tonemapped, so there is even more bias beetween the plate and the HDR file.
There is another issue regarding the gray ball itself, some ways to find it's CG matching color are either :
- Shoot your ball with a gretagMacbeth card near it, the RGB value of each color squares is available, so you should be able to guess the RGB value of your ball (
http://farm2.static.flickr.com/1234/553511566_19ae5d2e97.jpg ).
- Ask someone with a RGB Spectral Colour Meter to give you the RGB value of your ball by averaging a few sample (
http://www.industrial-needs.com/technical-data/colour-meter-pce-rgb.htm or
http://scilution.tarad.com/product.detail_378756_en_2529036).
Basically I end up color correcting my HDR / Light rig until I match up the gray ball, then I'm ok to continue with a model. I never got the chance to have a perfectly matching RL gray ball / CG one in the first render,
Though it's strange you have such a gap in your renders.
Anyway, Christian is the way to go for this
I'm heading back for some code refactoring, time to remove the dust

KS