steve
Ex Member
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I haven't done much with mel. I wrote a bitmap to particle mel thing, that created a pseudo-random z-height for each particle that also contained the x and y dim and the color of any bitmap fed into it. By simply scaling the Z axis of the particle cloud, the whole image would appear to fly from behind camera to reform the image (when the z scale reached 0.) A cheap but effective trick.
I later found that if you draw the bitmap and convert to particles simultaneously, you could do some effective "sketched clouds" sort of like zbrush, but for particles. ZIpping through a spiral galaxy is one outcome of this.
Last week's Maya work involved making blend shapes for the Chiodo Brothers and Discovery Science channel's "Science of The Movies" series. I'm sorry, I rambling on.
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