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sIBL_GUI For XSI (Read 167867 times)
Kel Solaar
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sIBL_GUI For XSI
09/14/08 at 12:41:50
 
sIBL_GUI For XSI - Helper Script Addon


Last Stable Release : 3.0.0
08 May 2010 - 16H40 Paris, UTC/GMT +1:00


Last Nightly Release :0.0.0
00 January 0000 - 00H00 Paris, UTC/GMT +1:00


sIBL_GUI 4 has been released and is not distributed anymore in an Addon, however you will still find here the Helper Script and TCPServer for Softimage Addons.

sIBL_GUI

...

Autodesk Softimage - Helper Script Addon

This Helper Script Addon helps integrating sIBL_GUI smoothly with Softimage:

sIBL_GUI For XSI - Helper Script

...

Autodesk Softimage - TCPServer_For_Softimage Addon

sIBL_GUI can directly connect to Softimage through another Addon ( It's a separate file you need to download if you want to use this feature ) that enable remote connection to Softimage. The server will automatically start each time you start Softimage.

Here is the announcement thread on XSIBase: http://www.xsibase.com/forum/index.php?board=29;action=display;threadid=46343

TCPServer For Softimage

...

Change Log :


sIBL_GUI For XSI - Helper Script Addon - Stable :

    sIBL_GUI For XSI - Helper Script Addon - 3.1.0 :
  • Refactor addon for sIBL_GUI 4.0.0.


sIBL_GUI For XSI - Helper Script Addon - Nightly :

    sIBL_GUI For XSI - Helper Script Addon - 1.0.0 To 2.0.0 :
  • Code Merged In 2.0.0. Check sIBL_GUI Thread for more informations.

Click Here For Complete Change Log.

Downloads :


sIBL_GUI For XSI - Helper Script Addon :

TCPServer For Softimage - Addon:
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« Last Edit: 07/25/12 at 08:48:01 by Kel Solaar »  
 
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Blochi
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Re: sIBL_GUI For XSI
Reply #1 - 09/15/08 at 07:07:21
 
Awesome.

I updated the Loader page to include XSI. Can you please doublecheck the table for me?
Linked to the framework thread in the sidebar, not sure about the way we would the distribution once the framework has templates for all sorts of software... the table is full!
Also made a nifty little XSI-Icon for the forum... It's all about style Wink

Blochi
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #2 - 09/15/08 at 20:07:11
 
Blochi wrote on 09/15/08 at 07:07:21:
Awesome.

I updated the Loader page to include XSI. Can you please doublecheck the table for me?


Worldscale (to control
the sun distance and global scale) : Yes provided by XSI template

Northdirection
(to rotate the enviroment) : Directly in the interface, you can rotate the feedback sphere, wich is linked to the environment shaders matrix
so I would be tempted to say yes Grin

Matte - ground plane
(to receive radiosity shadows) It will come, I just didnt put the shader on it like did Dschaga on max (will do it soon

Direct link to sIBL-Edit : Yes

Voilà !

Blochi wrote on 09/15/08 at 07:07:21:
Linked to the framework thread in the sidebar, not sure about the way we would the distribution once the framework has templates for all sorts of software... the table is full!


Yeah ! sound like I started to put some mess  Roll Eyes


Blochi wrote on 09/15/08 at 07:07:21:
Also made a nifty little XSI-Icon for the forum... It's all about style Wink


Hehe style is what's count ! The more style the more people will come around :]
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Blochi
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Re: sIBL_GUI For XSI
Reply #3 - 09/15/08 at 21:48:46
 
Thanks, updated.

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Intuition
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Re: sIBL_GUI For XSI
Reply #4 - 09/17/08 at 20:00:51
 
Oh nice! I'll try this out.  Grin
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #5 - 09/18/08 at 08:23:09
 
Intuition wrote on 09/17/08 at 20:00:51:
Oh nice! I'll try this out.  Grin


Thanks Intuition, don't hesitate to give me feedback etc, I got some suggestions from Thiago (TC) on CGTalk, about the XSI Template, I'll update it this weekend to be faster (my code is very basic on it), include a progress bar otherwise you can think XSI is frozen and change for the new introduced linear workflow.
By the way I'm still trying to connect directly sIBL_GUI to XSI, I managed with 3dsmax and Maya, but I don't have luck with XSI.
Related thread : http://community.softimage.com/showthread.php?t=2362
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keksonja
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Re: sIBL_GUI For XSI
Reply #6 - 09/18/08 at 11:52:21
 
Thanks works like a charm now and it doesn't freeze XSI while the GUI is running ... that for me on xsi7 64 bit Vista 64 bit Ultimate

here is a little rendering test for you Smiley

...
Grin
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #7 - 09/18/08 at 12:18:05
 
Quote:
Thanks works like a charm now and it doesn't freeze XSI while the GUI is running ... that for me on xsi7 64 bit Vista 64 bit Ultimate

here is a little rendering test for you Smiley

http://www.astronlabs.com/rendering/test.jpg
Grin


Wink Cheesy You make my day mate ! If I manage to connect to XSI directly it will be sweet ^^
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keksonja
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Re: sIBL_GUI For XSI
Reply #8 - 09/19/08 at 01:32:57
 
I hope you get there Smiley  Thanks for doing all this  Smiley
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #9 - 09/20/08 at 00:50:40
 
I have a good news, I finally managed to directly connect to XSI and send the script. I'll release a new build today or tomorrow with all the stuff.

Here is the Epic Thread : http://community.softimage.com/showthread.php?p=11430&posted=1
Grin
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keksonja
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Re: sIBL_GUI For XSI
Reply #10 - 09/20/08 at 14:33:27
 
Wow can't wait I rendered these little balls animation to test it.. renders fast and no flickering like with GI  Smiley

You are the man Smiley
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keksonja
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Re: sIBL_GUI For XSI
Reply #11 - 09/20/08 at 14:36:50
 
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #12 - 09/20/08 at 19:59:35
 
Quote:
Wow can't wait I rendered these little balls animation to test it.. renders fast and no flickering like with GI  Smiley

You are the man Smiley


Hehe you can thanks Christian ( and all the HDRLabs guys ) for Smart IBL and Mental Images for Mental Ray :] I'm just doing the bridge beetween them ^^
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #13 - 09/21/08 at 18:26:49
 
Big Update today for XSI users, sIBL_GUI can now directly connect to XSI, improved Template with progress bar, use of the new color management, option for physical sun shader onto the sun, a big part of the code has been converted to object model, the loading should be really faster !  Grin

Be advised that now I'm using the new color management system of XSI, tonemapping nodes are not needeed, you should manually remove them from the cameras in scene previously builded with sIBL_GUI !
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keksonja
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Re: sIBL_GUI For XSI
Reply #14 - 09/21/08 at 18:28:53
 
I am going to say it once again.... YOU AREEEEE THE MAAAAAAAAN !!! with the singing voice ehehhe

Thanks to all HDRILABS team too Smiley Cheesy Cheesy Cheesy Cheesy
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #15 - 09/21/08 at 18:31:38
 
Quote:
I am going to say it once again.... YOU AREEEEE THE MAAAAAAAAN !!! with the singing voice ehehhe

Thanks to all HDRILABS team too Smiley Cheesy Cheesy Cheesy Cheesy


Yarrrrrr ! :]]]
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keksonja
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Re: sIBL_GUI For XSI
Reply #16 - 09/21/08 at 18:36:46
 
just one question when i try to send to sofware using remote connection it says Loader script output done! when pressing OK then I get
Remote connection Failed on Port : 12288
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #17 - 09/21/08 at 18:41:02
 
Quote:
just one question when i try to send to sofware using remote connection it says Loader script output done! when pressing OK then I get
Remote connection Failed on Port : 12288


It's certainly because the sIBL_GUI_XSI_Server is not started. The first time you install the server Addon you have to manually start the server (it will be automatically started next times you launch XSI). It's located near the others sIBL_GUI menu entries. Let me know if you have any problems, the new server addon should work on 32 and 64 bits XSI.
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keksonja
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Re: sIBL_GUI For XSI
Reply #18 - 09/21/08 at 18:44:44
 
Hmm strange the server is not appearing in the list? I uninstalled it try again still no server in the list
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keksonja
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Re: sIBL_GUI For XSI
Reply #19 - 09/21/08 at 18:47:40
 
sorry man my bad i see there are 2 files to be installed Smiley
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #20 - 09/21/08 at 18:48:52
 
Quote:
sorry man my bad i see there are 2 files to be installed Smiley


Hehe yeah no problem I'll try to make it more clear. It's currently not really  Grin
Tell me it works !!!! ^^ Cheesy
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #21 - 09/30/08 at 23:15:31
 
Hey o/

I updated sIBL_GUI today, a lot of changes on both sIBL_GUI and the XSI Template. I also did a screencast with the 0.9.5 version :

sIBL_GUI For XSI Screencast (55,4 Mo)
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keksonja
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Re: sIBL_GUI For XSI
Reply #22 - 10/09/08 at 11:59:44
 
Thank you for the great update Smiley  works like a charm
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keksonja
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Re: sIBL_GUI For XSI
Reply #23 - 10/09/08 at 13:51:32
 
how hard would it be to add a feature to turn the background primary ray visibility in the GUI options ?
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #24 - 10/09/08 at 21:01:03
 
Hello Keksonja o/

You would like to have the possibility to directly have your background not displayed in the render ? In fact if you dont check create background in the common attributes, there should not be anything connected into the eye rays slot of the rayswitch, tell me if it works for you ! (btw I just realised that you will not have any texture on the feedback doing like this, I'll correct this in the next realease)
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keksonja
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Re: sIBL_GUI For XSI
Reply #25 - 10/11/08 at 08:31:29
 
Well there is another issue... if you turn off the background by using Create Background False not only that it doesn't create the feedback but  most importantly it does not contribute the light to the scene.  It disconnects the whole Visible Rays (EYE) hookup....

What I would like to have is the ability to just turn the sIBL_Background_Clip - Intensity - Background from 1 to 0

Leaving everything in the viewport visible but on render time not

Also I see that the sun in most cases is too bright does that have to do with the plug the way it translates the intensity or its just the hdr that needs to be fixed ?

Thanks Smiley

P.S. I noticed another thing is that if I turn the feedback to false or off then the lighting contribution changes too.  Is this due to rotation changes that is happening or something else?  (After some testing I confirm that this has to do with rotation constraint or rotation in y of the sphere when its on and off .... not a big issue)
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #26 - 10/11/08 at 10:35:13
 
Hey keksonja o/

I just noticed there is a bug yeah when you turn off Create Background, in fact the rayswitch should always use the fg port to provide the lighting and it's currently not the case ( something that I destroyed when I improved the template). I will correct this, it's just a line of code.
The Background texture now stay visible in the viewport. It's more user friendly this way Smiley.
The excessive sun brigthness is certainly caused by the physical sun shader option, I need to average it with the classic sun (at leas find about the same intensity output).
I know for the rotation thing, it's an old thing I need to correct !

I will release an improved template really soon (1 hour max) that should correct all this (except maybe the feedback rotation).

See you soon and thank you very much for testing ! Smiley

Thomas

Edit : Oh and for the sun brightness thing, since it's rendered in linear workflow you should compensate your input colors :

a 0.5 grey should turn into a 0.5*(1/2.2) = 0.22725 one (that may explain why you find the sun really bright)

And for the rotation thing, in fact the script is crashing when you desactivate the feedback creation :| It should be fixed in the new template.
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Re: sIBL_GUI For XSI
Reply #27 - 10/11/08 at 10:54:52
 
Here is the improved/corrected template :

http://kelsolaar.hdrlabs.com/sIBL_Framework/XSI/Templates/Nightly/XSI_MentalRay....

Thanks again mate to provide feedback, it's only this way we can improve the stuff :]

Thomas
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keksonja
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Re: sIBL_GUI For XSI
Reply #28 - 10/13/08 at 15:05:44
 
From quick testing it works fine... well the script never crashed for me even with that create feedback option... i just noticed that the rotation changes but that is not a big deal like you said its always nice to have feedback and I agree.

As I work with the plug if I notice something else I will let you know.

Thanks for your great work ! Grin

Also the sun option maybe comes form the multiplier but its not a big deal i just take it down manually its fine
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #29 - 10/13/08 at 16:08:03
 
Hi :]

The feedback should not rotate anymore I think ( I didnt double checked but it seems to me that after correcting the bugs, the behavior was correct). I will certainly add a new option where the template will try to update the scene more than a full clean/deletion each time. For your sun intensity you can maybe calm it down in the sIBL file directly so you don't have the problem each time (you have a shortcut directly to sIBLedit in sIBL_GUI).

Thanks for your feedback !
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keksonja
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Re: sIBL_GUI For XSI
Reply #30 - 10/13/08 at 20:54:32
 
Ohhh I see so the whole scene is being replaced thats why the rotation gets messed up .... That would be cool if you could make the script to just update the scene and not full clean/deletion each time!

Yes I will try to control the multiplier in the file directly in sIbleEdit.

Thanks !
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #31 - 10/13/08 at 21:15:32
 
Quote:
Ohhh I see so the whole scene is being replaced thats why the rotation gets messed up .... That would be cool if you could make the script to just update the scene and not full clean/deletion each time!


Hehe yeah :] I will give it a try, its not really easy because there are some different things to check, but scene update is definitely a must have =)
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keksonja
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Re: sIBL_GUI For XSI
Reply #32 - 10/13/08 at 22:01:31
 
Well its not a must have feature this is really fast too but it would be cool feature Smiley

Thanks!
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #33 - 10/13/08 at 22:07:35
 
Quote:
Well its not a must have feature this is really fast too but it would be cool feature Smiley

Thanks!


I'll try to get it done this weekend if I have enough time ^^
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keksonja
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Re: sIBL_GUI For XSI
Reply #34 - 10/13/08 at 22:11:09
 
here is something for you that I have done with your great add-on Smiley

http://www.astronlabs.com/rendering/5d.html
http://www.astronlabs.com/rendering/5.jpg
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #35 - 10/13/08 at 22:17:19
 
Hey :] Glad to see some stuff outputed with its help ! =)
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Re: sIBL_GUI For XSI
Reply #36 - 10/13/08 at 23:13:10
 
Are you sure that's the HiRes image in the background?
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Re: sIBL_GUI For XSI
Reply #37 - 10/14/08 at 18:02:52
 
Hello all. First thanks for Kel Solaar and all team that made this possible.

Some questions, doubts. XSI cames with a default light is that supposed to stay there or should we change it? In my viewport when i put it in texture mode i only get random colors  in every face of sphere not the supposed backgound image. Maybe some XSI option?
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #38 - 10/14/08 at 20:03:35
 
Blochi wrote on 10/13/08 at 23:13:10:
Are you sure that's the HiRes image in the background?

I would be tempted that the big jpg file uses it. Looks like there is a lot of pixels in it ! :]

Pinin wrote on 10/14/08 at 18:02:52:
Hello all. First thanks for Kel Solaar and all team that made this possible.

Some questions, doubts. XSI cames with a default light is that supposed to stay there or should we change it? In my viewport when i put it in texture mode i only get random colors  in every face of sphere not the supposed backgound image. Maybe some XSI option?


Hello and Welcome Pinin !

Basically the default light and all others lights are hidded if you keep the "Hide Lights" option to true, so they have currently no interaction in lighting. You can of course delete it. Btw for the random color it's really strange, it's working fine for me on 4 computers, maybe a graphic card driver issue ? can you display other textures or is it only the sIBL one that doesn't work ?

Thomas
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« Last Edit: 10/14/08 at 22:32:31 by Kel Solaar »  
 
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Re: sIBL_GUI For XSI
Reply #39 - 10/14/08 at 23:19:34
 
Thanks. I tested further and maybe it is related to some resolution option in XSI. That is only what i can guess i have put the 8000x4000 jpg image in a cube and it got the random colors while lower res were okay.

Post edit: can you tell me what is your value for Preferences>Display>Max Texture Size for New Image Clips and Thumbnails?
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #40 - 10/15/08 at 09:21:59
 
It's currently at 1024, what kind of CG are you using ? I think all the computers I have tested on are equipped with Nvidia ( Quadros for most of them ).
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Re: sIBL_GUI For XSI
Reply #41 - 10/15/08 at 21:33:29
 
1024 here too. ATI Mobility Radeon 9700 modded to Fire GL 128mb that have been  working very well with XSI.


Okay i have found the culprit. I had in Image Clip Node in Render Tree OpenGL texture settings of 64 "maximum width or height" in texture tab of Image clip node i increased to max 2048 and it worked , maybe other lesser ones values will work too. Before that i also checked graphic card settings and found that XSI was not selected as the 3D apps prefered choice.
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Re: sIBL_GUI For XSI
Reply #42 - 10/16/08 at 21:58:31
 
Ok sweet :] Don't hesitate to tell me if there is any problem !
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Re: sIBL_GUI For XSI
Reply #43 - 10/19/08 at 10:18:32
 
Hey o/
I'm currently having a lot of problems with XSI on Linux, especially XSI installation in fact, Avid supported distribution is currently Fedora Core 5 ( Yeah you read right, version 5).
The first problem is that this distribution is not provided anymore on Fedora website ( oldest one is the 7 ), so I don't really where to find it. The second problem is that Fedora Core 10 is in beta and about to be released ! 5 versions difference !!!
I tried to install XSI on Fedora Core 9, installation is pretty straightforward, XSI starts pretty fast but it "segmentation fault" during the interface drawing when loading :|
I installed it on Ubuntu 8.04 and it went not too bad: well XSI is taking something like 5 minutes to launch, everything is slow as hell, ( you wait beetween 5 and 10 seconds when you copy/paste something in the script editor, context menu pop with a huge delay, etc ) but it's working at least. So I decided to try sIBL_GUI, I needeed to resort some tricks because XSI can't seem to find python installation in Linux. Finally the interface starte and launched, I outputed the loader script, load it and crash ! :| There is an error with the CreateImageClip function or any other picture load function and I can't even create an image clip from the usual menus :[ Well, I'll report the exact error later today, I'm currently reinstalling Linux for the XXX time this week !
If it don't work, we will need to wait that Avid provides some new release patches so we get a usable Linux release of XSI 7 !

Here is a screen of what I am talking about :

http://kelsolaar.hdrlabs.com/sIBL_Framework/XSI/sIBL_GUI_For_XSI/Others/XSI%207%...

At the right is some code taken for the SDK documentation, it fails badly, and on the left, is a try to load a picture !
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superemu
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Re: sIBL_GUI For XSI
Reply #44 - 10/21/08 at 03:35:28
 
This does not seem to work for me at all.
I launch sIBL_GUI.  I get a "your collection is empty..."  I click Yes and I point to the right directory and nothing happens.  

if I press cancel it will launch the GUI.  In the GUI I can manually add a collection in preferences tab.  But there are no images in my collections browser tab. (refresh collection button does nothing)
If try to relaunch GUI again it won't launch anymore until I reinstall the plug-in.

I'm thinking it has something to do with Vista.



omygosh, I feel stupid.  seems one of the HDR image I download from here is causing the problem.  I'm in the process of loading one image at a time and it's working now.
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Re: sIBL_GUI For XSI
Reply #45 - 10/21/08 at 08:27:49
 
Hello o/

Can you send me the bad sIBL folder if it's possible, I'll try inverstigate why it causing problems. You can maybe use the log window to check wich file is causing the crash.

Thomas
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superemu
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Re: sIBL_GUI For XSI
Reply #46 - 10/23/08 at 17:51:50
 
Kel Solaar wrote on 10/21/08 at 08:27:49:
Hello o/

Can you send me the bad sIBL folder if it's possible, I'll try inverstigate why it causing problems. You can maybe use the log window to check wich file is causing the crash.

Thomas



don't think it's problem with your program.. it's these:
http://www.hdrlabs.com/cgi-bin/forum/YaBB.pl?num=1070207143
and seems others are having problems too.
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Re: sIBL_GUI For XSI
Reply #47 - 10/23/08 at 20:04:55
 
Hi o/

I didnt had time to check but I think thoses sIBL Sets are old and not compliant with last sIBL Format specifications. No matter sIBL_GUI should not crash but just ignore them, it's on my todo list. It should be corrected in the next release !
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Re: sIBL_GUI For XSI
Reply #48 - 10/26/08 at 12:21:03
 
Released 0.97 version of the Addon :
sIBL_GUI should now deal better with corrupted sIBL Sets ( Thanx to superemu for reporting the bug ).
The XSI Addon should work under Linux (at least in part), if I can have some feedback it would be great !

Thomas
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Re: sIBL_GUI For XSI
Reply #49 - 11/09/08 at 22:02:06
 
A new template is available with the last release of sIBL_GUI :

It's now possible to update your scene instead of deleting the previous sIBL setup.
There are 2 new options that can be combined for multiple effects and behavior (Update Scene and Override User Tweaks). It's kinda hard to explain precisely what they do without entering in deep details but basically now it should be possible to mix different sIBL set using the Update Scene option : Using the Reflection of an sIBL and the Sun of another, etc.
The code is not fully complete ( especialy Sun related code ), it took me some time to test it and refactor the template but it should work !

Thomas
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Re: sIBL_GUI For XSI
Reply #50 - 11/16/08 at 14:41:08
 
Hello Smiley Thomas already told me, that he did the sIBL_GUI only for XSI7. Does anybody see a possibility to port it to versions 6.02 and 6.5, using the old color management? First the Autoborgs and now this...

Cheers,

Joe
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Re: sIBL_GUI For XSI
Reply #51 - 11/17/08 at 13:43:45
 
Hi o/

That would be easily possible, it's the template to change and adapt for XSI 6.5. I may take a look at it if I have some time. ( It's a pain, I need to install XSI 6.5, Etc )
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Re: sIBL_GUI For XSI
Reply #52 - 11/17/08 at 14:16:57
 
Ahhh that's nice Smiley I hope it can be used then within 6.02, too? There are many people out there still using the FND. Is you source code free? So I could search in other forums for somebody to compile it. I am very sorry bothering you with this, but I am no coder Sad so impossible for me to re-write or modify the script Cry
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Re: sIBL_GUI For XSI
Reply #53 - 11/17/08 at 14:40:07
 
I don't have foundation or 6.5 installed, I have a 6.5 somewhere I can deal with, but foundation no idea :|

For the code source stuff there is 2 things in fact Smiley :
- sIBL_GUI : It's the multi-os / 3d packages sIBL Loader program.
- Templates : they are what sIBL_GUI chew up and are loaded in the target 3d application.

The code source of sIBL_GUI is available as the software is open source but it's not with him that the XSI 6.0 and 6.5 must be dealt, because he is blind and software independant, it's the template used for XSI 7.0 that need to be modified and adapted for XSI 6.5 / 6.02.

There is a browsable archive here with all the XSI Templates versions:

http://kelsolaar.hdrlabs.com/?dir=./sIBL_Framework/XSI/Templates/Mental%20Ray

If you have some friends that can update one of the versions for XSI 6.5/6.02 don't hesitate to ask him (It would be a real time gain for me) and I will include it in the archive, etc Smiley
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Re: sIBL_GUI For XSI
Reply #54 - 11/17/08 at 15:22:44
 
Thank you very much!!!!!
I'll try to find somebody, who is interested in compiling it. Very kind of you to hand out the infos Smiley I hope it is somehow possible and more users can use your nice stuff... Cheesy

Cheers,

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Re: sIBL_GUI For XSI
Reply #55 - 11/17/08 at 16:25:35
 
Qwesto wrote on 11/17/08 at 15:22:44:
Thank you very much!!!!!
I'll try to find somebody, who is interested in compiling it.


You doesn't need to compile anything Smiley It's the current XSI template that need to be tweaked to work under XSI 6.02/6.5 in fact.
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Re: sIBL_GUI For XSI
Reply #56 - 11/17/08 at 16:34:44
 
Hahaha, thanks! There you can see, that I don't have the BG to handle that Cheesy

I will quickly edit all "wrong" posts I made Wink
Maybe I will be a XSI 7 User til end of the year, but it would be nice to have the whole XSI scene "enlighted"

Thanks a lot!  

P.S.: Buhuhuhhhh I still can't test it  Cry
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Re: sIBL_GUI For XSI
Reply #57 - 11/30/08 at 11:33:42
 
Hello o/

I just recompiled the XSI Server for XSI 7.01, you can find it here :

http://kelsolaar.hdrlabs.com/?dir=./sIBL_Framework/XSI/sIBL_GUI_XSI_Server/Stabl...

I'll update the XSI Template and release sIBL_GUI 1.0 really soon ( not that there are too much changes in it, but it will be a milestone :] )

Thomas
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Re: sIBL_GUI For XSI
Reply #58 - 12/09/08 at 22:20:07
 
Hey all,
I've just tried server plugin for 7.01 and it doesn't work ... it complains about app version mismatch.

My XSI is 7.01.684.0

Any suggestions or advice?
Many thanks in advance
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Re: sIBL_GUI For XSI
Reply #59 - 12/10/08 at 10:04:07
 
Mmmh, I'm at work and can't check the version of XSI 7.01 I'm using currently at home but It has worked for me and for the guy on XSI Base that asked me the recompile. I'll check that tonight or this weekend.
I need to find why I need to recompile it for every version Softimage release, it's really annoying :|

Oh and I will release the code too so that users are not stuck at least and can compile it themself.
Just need  Visual Studio C# Express Edition to get it work :
http://msdn.microsoft.com/fr-fr/express/aa975050.aspx
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Re: sIBL_GUI For XSI
Reply #60 - 12/10/08 at 12:57:49
 
Hey,
Thanks. I have visual studio and know c# so I suppose recompiling wouldn't be a problem.
If you can publish the solution somewhere to download I would give it a try.

Thanks again.
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Re: sIBL_GUI For XSI
Reply #61 - 12/11/08 at 00:22:47
 
There you go :

http://kelsolaar.hdrlabs.com/?dir=./sIBL_Framework/XSI/sIBL_GUI_XSI_Server/Sourc...

Let me know how it goes Smiley

Oh and I checked my XSI 7.01 version, it's the 7.01.698.0 build.

KS




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Re: sIBL_GUI For XSI
Reply #62 - 12/15/08 at 08:36:12
 
Thanks to Dinko, there is now a build for 7.0.1.684 available here :
http://kelsolaar.hdrlabs.com/?dir=./sIBL_Framework/XSI/sIBL_GUI_XSI_Server/Stabl...
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Re: sIBL_GUI For XSI
Reply #63 - 12/29/08 at 14:50:41
 
Released 1.00 of the Template and XSI Addon, there was several bugs fixed on it, especially concerning the Update code wich is a pain to do ( I really understimated it ).

I still have some stuff to handle with the Update Code, though it' less urgent and should not prevent usability :

  • Refine Sun Updating (Physical Sun Shader / Light Shader).
  • In Override Tweaks Mode, Try To Disconnect UnSelected Passes.
  • Update Feedback Radius.


Thomas
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Byron Nash
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Re: sIBL_GUI For XSI
Reply #64 - 01/09/09 at 21:40:49
 
Thanks a lot for this plugin. I just bought the book and found out about sIBL. I've been an XSI user for a long time and I have to say, these tools are really going to help out my job!
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Re: sIBL_GUI For XSI
Reply #65 - 01/14/09 at 06:59:27
 
Thanks for the wonderful script!

Does anyone have the template for XSI 6.5/6?
Mental Ray is very buggy in 7 and I switched back to 6.5 for now.
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Re: sIBL_GUI For XSI
Reply #66 - 01/20/09 at 13:06:15
 
Quote:
Thanks a lot for this plugin. I just bought the book and found out about sIBL. I've been an XSI user for a long time and I have to say, these tools are really going to help out my job!


Thanks Smiley

Quote:
Thanks for the wonderful script!

Does anyone have the template for XSI 6.5/6?
Mental Ray is very buggy in 7 and I switched back to 6.5 for now.


I don't really have the time currently to code the 6.5/6 template, I should not be really hard to make the 7.0 one work under older versions though, but it definitely needs some tweaks since some shaders and procedures I use, are specific to 7.0.

Thomas
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Re: sIBL_GUI For XSI
Reply #67 - 02/03/09 at 18:16:23
 
Updated sIBL_GUI_For_XSI Addon, Rob W. spotted some problems with the Launcher when the addon is installed on a server path ( "\\Server" ). This release should correct that.

By the way, there is  a problem with sIBL_GUI_XSI_Server when installed on a server path : the addon is empty, no dll, nothing found by XSI. I'll try to see what can produce that, but for now I don't have any ideas :|

Voilà !

Thomas
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Re: sIBL_GUI For XSI
Reply #68 - 02/12/09 at 13:37:51
 
Hi Thomas,

Was wondering about that today and ended up here. So no news on the server plugin yet? Will have to wait patiently  Wink

cheers,

Rob
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Re: sIBL_GUI For XSI
Reply #69 - 02/17/09 at 18:01:23
 
Hey Rob o/

No sorry I didn't had time to look into this, I had my flat a bit messy because some guys went to fix stuff those last weeks after a flood.
I'll try to give a look at it this week.
The first thing I need to do is to check if the server natively provided by XSI work from the network ( mine is just a modification of it ).


Thomas
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Re: sIBL_GUI For XSI
Reply #70 - 02/19/09 at 21:24:08
 
Hi o/

I have searched a bit for this Server problem with UNC Paths, and didn't found anything yet.
Funny thing ( well it's not really funny, but at least it's not my fault ) is that the Server provided by Softimage as an example don't work either on UNC Paths :

...

I started a thread on Community Dot Softimage Dot Com :

http://community.softimage.com/showthread.php?p=19352#post19352

If anyone has an idea, or whatever, I'll be really glad Smiley

Thomas

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Re: sIBL_GUI For XSI
Reply #71 - 04/03/09 at 21:27:05
 
Thanx to Marc-André Belzile, I got sIBL_GUI_XSI_Server working from UNC Paths and Network ! ( Sorry for the delay, I had some hardcore deadlines at work, and I'm playing too much Eve Online :| )

Here is the release :

http://kelsolaar.hdrlabs.com/?dir=./sIBL_Framework/XSI/sIBL_GUI_XSI_Server/Stabl...

You need to register the .dll in the Assembly Cache using a command like this :

Code:
C:\Program Files\Microsoft SDKs\Windows\v6.0A\bin>gacutil.exe /i \\ivy\Workgroup\Addons\sIBL_GUI_XSI\Application\Plugins\sIBL_GUI_XSI_Server.dll 

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Re: sIBL_GUI For XSI
Reply #72 - 04/11/09 at 11:23:25
 
Hi
Any news,progress with sIBL_GUI_XSI for linux?
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Re: sIBL_GUI For XSI
Reply #73 - 04/11/09 at 23:18:03
 
Hello Smiley

Well :] sIBL_GUI is running fine on Linux, my problem when I tried the XSI template is that XSI wasn't running properly on my Linux Distributions ( Problems With Image Loading ) so I didn't managed to really test the thing out. Since that I didn't tried more since I lost a load of time installing a lots of differents Distributions :| ( Fedora 8 and 9, 32Bit And 64 Bit, Ubuntu, XUbuntu, Suse, Etc...)

If you want to give a try you are welcome, let me know how it's working for you !

KS
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yuri
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Re: sIBL_GUI For XSI
Reply #74 - 04/14/09 at 19:27:48
 
Hello,KS!
ok all going good:Launch sIBL_GUI,Loading Image,Loader Script...Done!
but...,Execute Loader Script.....and
# INFO : sIBL_GUI | Starting sIBL File Import !
# ERROR : sIBL_GUI | sIBL File Import Failed !
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Re: sIBL_GUI For XSI
Reply #75 - 04/15/09 at 11:27:50
 
Hello o/

I tried to launch XSI on my Ubuntu yesterday, it didn't started back, I'll try again tonight :|

I think you are maybe encountering the same problems as me, what is your XSI Linux Version ? I have uploaded a Template with "Error Catch Code" commented so you'll get printed the line where the Template crash.
Copy it in your sIBL_GUI Templates Folder of the XSI Addon.
It should be something like : "Addons/sIBL_GUI_For_XSI/Application/Plugins/sIBL_GUI_Windows/Templates/XSI/7.0"


http://kelsolaar.hdrlabs.com/sIBL_Framework/XSI/sIBL_GUI_For_XSI/Others/XSI_7_MR...

KS
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yuri
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Re: sIBL_GUI For XSI
Reply #76 - 04/15/09 at 21:56:26
 
Hi,KS!
and thx for template
what i have now
CreateShaderFromPreset("Shaders/Texture/Switch/Ray_Type.Preset", "Passes.Default_Pass", null);
SIConnectShaderToCnxPoint("Passes.Default_Pass.Ray_Type", "Passes.Default_Pass.EnvironmentShaderStack", false);
CreateImageClip2("/home/yuri/Softimage/XSI_7.0/temp/sIBL-Collection/Brooklyn_Bri
dge_Planks/Brooklyn_Bridge_Planks_tmap.jpg", "sIBL_Background_Clip", null);
CreateShaderFromPreset("Shaders/Environment/Environment.Preset", "Passes.Default_Pass", null);
SIConnectShaderToCnxPoint("Clips.sIBL_Background_Clip5", "Passes.Default_Pass.Environment.tex", false);
SIConnectShaderToCnxPoint("Passes.Default_Pass.Environment", "Passes.Default_Pass.Ray_Type.eye", false);
CreateImageClip2("/home/yuri/Softimage/XSI_7.0/temp/sIBL-Collection/Brooklyn_Bri
dge_Planks/Brooklyn_Bridge_Planks_Env.hdr", "sIBL_Lighting_Clip", null);
CreateShaderFromPreset("Shaders/Environment/Environment.Preset", "Passes.Default_Pass", null);
SIConnectShaderToCnxPoint("Clips.sIBL_Lighting_Clip5", "Passes.Default_Pass.Environment.tex", false);
SIConnectShaderToCnxPoint("Passes.Default_Pass.Environment", "Passes.Default_Pass.Ray_Type.fg", false);
SIConnectShaderToCnxPoint("Passes.Default_Pass.Environment", "Passes.Default_Pass.Ray_Type.photon", false);
CreateImageClip2("/home/yuri/Softimage/XSI_7.0/temp/sIBL-Collection/Brooklyn_Bri
dge_Planks/Brooklyn_Bridge_Planks_2k.hdr", "sIBL_Reflection_Clip", null);
CreateShaderFromPreset("Shaders/Environment/Environment.Preset", "Passes.Default_Pass", null);
SIConnectShaderToCnxPoint("Clips.sIBL_Reflection_Clip5", "Passes.Default_Pass.Environment.tex", false);
SIConnectShaderToCnxPoint("Passes.Default_Pass.Environment", "Passes.Default_Pass.Ray_Type.reflection", false);
SIConnectShaderToCnxPoint("Passes.Default_Pass.Environment", "Passes.Default_Pass.Ray_Type.refraction", false);
// ERROR : 'undefined' is undefined - [line 612 in /tmp/XSI_Temp_3888/sIBL_XSI_Import.js]
// ERROR : 'undefined' is undefined [Line 612 in /tmp/XSI_Temp_3888/sIBL_XSI_Import.js] - [line 271 in /home/yuri/Softimage/XSI_7.0/Addons/sIBL_GUI_For_XSI/Application/Plugins/sIBL_GU
I_For_XSI.js]
// ERROR : Property Page Script Logic Error (Microsoft JScript runtime error)
// ERROR :    [269]            {
// ERROR :    [270]                  cTemporaryVariablePath = XSIUtils.Environment.Item("TMPDIR");
// ERROR :   >[271]                  Application.ExecuteScript(cTemporaryVariablePath + "/" + "sIBL_XSI_Import.js", "JScript");
// ERROR :    [272]            }
// ERROR :    [273]      }
// ERROR :    [274]      /*cPathTokens = cTemporaryVariablePath.split("\\");
// ERROR :      'undefined' is undefined [Line 612 in /tmp/XSI_Temp_3888/sIBL_XSI_Import.js]

and may be i need help you for setup xsi on linux?
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Re: sIBL_GUI For XSI
Reply #77 - 04/15/09 at 22:12:53
 
Mmmh :|
Can you send me this file please : /tmp/XSI_Temp_3888/sIBL_XSI_Import.js
I need to check what can be wrong in it, it's the loader script exported from sIBL_GUI.
Thx !

KS


Edit : Well actually scratch that, there is something in the code that seems to not run on linux from what it seems :

Can you try execute this Javascript snippet please ( My XSI Linux is still not working :[ ) :
Code:
var sceneSIBLGroup = Application.ActiveSceneRoot.FindChild("sIBL");
if (sceneSIBLGroup == undefined)
{
	Application.LogMessage("Test Passed !")
} 



KS
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yuri
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Re: sIBL_GUI For XSI
Reply #78 - 04/15/09 at 22:21:05
 
[line 271 in /home/yuri/Softimage/XSI_7.0/Addons/sIBL_GUI_For_XSI/Application/Plugins/sIBL_GU
I_For_XSI.js]
is
Application.ExecuteScript(cTemporaryVariablePath + "/" + "sIBL_XSI_Import.js", "JScript");
here script from /tmp/XSI_Temp_3888/
http://rapidshare.com/files/221796465/sIBL_XSI_Import.js.html

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Re: sIBL_GUI For XSI
Reply #79 - 04/15/09 at 22:30:10
 
Check Back my previous post Smiley I edited it with a snippet of code to try if you can Smiley

KS
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yuri
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Re: sIBL_GUI For XSI
Reply #80 - 04/15/09 at 22:34:26
 
i run xsi on suse11.0
can you install suse11?
Code:
Check Back my previous post 


ok
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yuri
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Re: sIBL_GUI For XSI
Reply #81 - 04/15/09 at 22:39:45
 
run your script in script editor in xsi
var sceneSIBLGroup = Application.ActiveSceneRoot.FindChild("sIBL");
if (sceneSIBLGroup == undefined)
{
     Application.LogMessage("Test Passed !")
}
i have
// ERROR : 'undefined' is undefined - [line 2]
so-here:if (sceneSIBLGroup == undefined)
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Re: sIBL_GUI For XSI
Reply #82 - 04/15/09 at 23:00:16
 
Well that's pretty annoying Sad Coz this code work on Windows. I'll need to figure out what's wrong. What XSI version are u using ?

KS
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Re: sIBL_GUI For XSI
Reply #83 - 04/15/09 at 23:16:02
 
tried this
var sceneSIBLGroup = Application.ActiveSceneRoot.FindChild("sIBL");
if (sceneSIBLGroup == "undefined")
{
     Application.LogMessage("Test Passed !")
}
no error and .... nothing
not undefined but "undefined"
how this help?
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Re: sIBL_GUI For XSI
Reply #84 - 04/15/09 at 23:22:22
 
Can you try this :

Code:
var sceneSIBLGroup = Application.ActiveSceneRoot.FindChild("sIBL");
if ( typeof( sceneSIBLGroup )  == undefined )
{
	Application.LogMessage("Test Passed !")
} 


If that's ok I'll update the template !

KS

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yuri
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Re: sIBL_GUI For XSI
Reply #85 - 04/15/09 at 23:29:34
 
some error
// ERROR : 'undefined' is undefined - [line 2]
may be must be:
Code:
var sceneSIBLGroup = Application.ActiveSceneRoot.FindChild("sIBL");
if (sceneSIBLGroup == "undefined")
{
     Application.LogMessage("Test Passed !")
} 



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Re: sIBL_GUI For XSI
Reply #86 - 04/15/09 at 23:36:09
 
Double Check, the "If" Part is differerent from before Smiley

From

Code:
if (sceneSIBLGroup == "undefined") 



To

Code:
if ( typeof( sceneSIBLGroup )  == undefined ) 



KS
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Re: sIBL_GUI For XSI
Reply #87 - 04/15/09 at 23:47:30
 
fixed in /tmp/XSI_Temp_4992/sIBL_XSI_Import.js
to if (sceneSIBLGroup == "undefined")
now have error
// ERROR : 'null' is not an object - [line 708]

Code:
sIBLGroup.AddChild(cFeedback); 



with
Code:
if ( typeof( sceneSIBLGroup )  == undefined ) 


some error on this line
with
Code:
if (sceneSIBLGroup == "undefined") 


all going forward! and now i can something to see
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Re: sIBL_GUI For XSI
Reply #88 - 04/15/09 at 23:58:30
 
I'll get me a fresh XSI Installation and try fix all this.
undefined is a type and javascript word, it should not need the quotes :|

Code:
// One method to test if an identifier (x) is undefined.
// This will always work, even if x has not been declared.
if (typeof(x) == "undefined"){
   // Do something.
} 


Code:
// Another method to test if an identifier (x) is undefined.
// This gives a compile-time error if x is not declared.
if (x == undefined){
   // Do something.
} 



KS
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Re: sIBL_GUI For XSI
Reply #89 - 04/16/09 at 00:16:53
 
Code:
I'll get me a fresh XSI Installation and try fix all this.  


i can try to help you with installation

Code:
undefined is a type and javascript word, it should not need the quotes :| 


Wink
but without quotes not work

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Re: sIBL_GUI For XSI
Reply #90 - 04/16/09 at 08:19:29
 
Quote:
but without quotes not work


Yeah does'nt surprise me much, JScript is specifically a Microsoft Script Language, kind of a javascript spinoff. You never know how those things works in Linux, especially with MainWin and XSI Smiley

Unfortunately I think it will not be the only problem, when the template was small pretty much everything was working. Now it has nearlly double/triple in size :]

Is it possible to tell me wich XSI Version you are using ? 7.0, 7.1, 7.5 ?

KS
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Re: sIBL_GUI For XSI
Reply #91 - 04/16/09 at 08:27:24
 
7.0
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #92 - 04/16/09 at 08:37:49
 
Ok Thanx, so we have the same version currently, can you try this code ( It's VBScript ):

Code:
'---------------------------------------------------------
' This example shows how to add an image clip from an image source.
'---------------------------------------------------------
option explicit

' First, add an image source.
Dim oSourceObj, ImageFile
ImageFile = Application.InstallationPath( siFactoryPath ) & "/Data/XSI_SAMPLES/Pictures/xsilogo.jpg"
SIAddImageSource ImageFile, "XSIlogo", oSourceObj

' Now create an image clip from the image source.
Dim oClipObj
SIAddImageClip oSourceObj, "XSIlogo_Clip", oClipObj

' Now output some information about the clip, and its source.
Dim SourceName, SourceFile, XRes, YRes
SourceName = GetValue( oClipObj & ".Source.Name" )
logmessage oClipObj & " Source	 : " & CStr(SourceName)
SourceFile = GetValue( oClipObj & ".SourceFileName" )
logmessage oClipObj & " Source File  : " & CStr(SourceFile)
XRes = GetValue( "Sources." & SourceName & ".XRes" )
logmessage oClipObj & " X Resolution : " & CInt(XRes)
YRes = GetValue( "Sources." & SourceName & ".YRes" )
logmessage oClipObj & " Y Resolution : " & CInt(YRes) 



It's taken from the SDK Documentation and was'nt working for me :|

KS
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yuri
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Re: sIBL_GUI For XSI
Reply #93 - 04/16/09 at 09:17:37
 
ok
what I should see?
running your script....

Code:
SetValue "preferences.scripting.language", "VB Script Language"
SIAddImageSource "/usr/Softimage/XSI_7.0//Data/XSI_SAMPLES/Pictures/xsilogo.jpg", "XSIlogo"
SIAddImageClip "Sources.XSIlogo", "XSIlogo_Clip"
' INFO : Clips.XSIlogo_Clip Source	 : XSIlogo
' INFO : Clips.XSIlogo_Clip Source File  : /usr/Softimage/XSI_7.0/Data/XSI_SAMPLES/Pictures/xsilogo.jpg
' INFO : Clips.XSIlogo_Clip X Resolution : 500
' INFO : Clips.XSIlogo_Clip Y Resolution : 513
 



i think-all is ok
?
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Re: sIBL_GUI For XSI
Reply #94 - 04/16/09 at 09:52:39
 
If you don't have any errors, it's really positive, meaning XSI works fine for you ! Smiley
I'm at work currently but I have my laptop, I'll update my Linux Distros, see if XSI works better and maybe install Open Suse 11, I downloaded a Live CD.

KS
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yuri
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Re: sIBL_GUI For XSI
Reply #95 - 04/16/09 at 10:00:23
 
yes.i not see any errors
where is your problem when you run xsi on linux?
you run 32bit or 64?
your video card?
how you did install drivers....and more....
(i know-now you have ubuntu...)

Code:
Open Suse 11, I downloaded a Live CD 


no!!!!!!!
if you can-dl full dvd!!!suse11.0!!!....start with 32bit
and i will with you ....step-by-step
Smiley
we can talk by mail or icq and not here,.....how you will wish
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Re: sIBL_GUI For XSI
Reply #96 - 04/16/09 at 10:41:12
 
ICQ Sounds good, here is mine : 360163528
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yuri
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Re: sIBL_GUI For XSI
Reply #97 - 04/16/09 at 10:46:32
 
sent to you message

mine-168066387
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Re: sIBL_GUI For XSI
Reply #98 - 04/16/09 at 21:59:41
 
Ok Smiley After a few hours spent installing back an forth XSI, and with the help of Yuri, I finally managed to have a "kind of"  running again XSI 7.5 and started debugging the Template.
I found that the JScript
undefined
is not working as intended under Linux and producing an error, so I replaced it by
null
and now it's working !

I rereleased mostly everything Smiley

KS
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Re: sIBL_GUI For XSI
Reply #99 - 05/26/09 at 15:15:26
 
I got my hands on a XSI 7.5 and I recompiled sIBL_GUI_XSI_Server
Here is the link to this build :

http://kelsolaar.hdrlabs.com/?dir=./sIBL_Framework/XSI/sIBL_GUI_XSI_Server/Stabl...

As usual let me know if you have any problems !

KS
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matenzo
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Re: sIBL_GUI For XSI
Reply #100 - 05/26/09 at 22:06:58
 
hello everyone! First of all, a big thanks goes to everyone involved in developing sIBL, it makes life a lot easier.

I just installed sIBL for the first time on my home system (I only switched to XSI 7 recently and I was looking forward to trying it). The installation was completed successfully and, on a first glance, sIBL appears to be working fine (as far as I can tell scripts are output and executed properly) but then something goes wrong.

While in the preview visualization of FG the brightness of the image looks the way it's supposed to, the actual render looks a lot darker than it should (that actually includes the background image).

I tried several scenes with several sIBL files, I loaded an empty scene and executed the script and then rendered it out, I also tried rendering a scene before executing the script and then after executing it and the result was always the same. Everything looks darker than it's supposed to. If I import the sun and apply the env hdri as an environment in an empty scene rather than executing the script the brightness looks right.

I'm a little puzzled since I installed sIBL on a friend's system a couple of days ago and it works fine on the same version of XSI :S
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Re: sIBL_GUI For XSI
Reply #101 - 05/27/09 at 11:17:23
 
Hello o/

I didn't really understood what you meant. When you do a "Render Region" the render is ok and as it should be, but it's not the case when you are doing a "Render Frame" ?

KS
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Rork
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Re: sIBL_GUI For XSI
Reply #102 - 05/27/09 at 15:52:00
 
Sounds like gamma is on for the preview window, but not in the pass?

Hi Kel, saw your recompiled version for 7.5. Will have a go, haven't had much time lately to test stuff Wink

rob
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Re: sIBL_GUI For XSI
Reply #103 - 05/28/09 at 00:16:33
 
Quote:
Sounds like gamma is on for the preview window, but not in the pass?

Hi Kel, saw your recompiled version for 7.5. Will have a go, haven't had much time lately to test stuff Wink

rob


Hi Rork o/

Good Call with the pass, I'll check that tomorrow.
I'm currently working on some new features for sIBL_GUI, a GPS map has been added, and next versions should be able to get Templates and Help from an Online Repository Smiley

KS
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Re: sIBL_GUI For XSI
Reply #104 - 05/28/09 at 16:52:23
 
I checked the behavior with the Passes, and it seems to be correct. Notice that the Template will not connect the Raytype by default on the Passes, you need to enable the "Pass Selection Dialog" in the "Additional Attributes".

KS
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maxxkv
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Re: sIBL_GUI For XSI
Reply #105 - 05/31/09 at 15:42:57
 
I need help.
I have installed sIBL addon in XSI 7 but I am not able to open collections, addon installed fine, when I run it in XSI everything is working fine, but when I try to open collection nothing is showing in the collection browser. I tried my own collections, even downloaded a few from the site, but none of them are showing.
I am using XSI 7 64bit on Windows Vista Bussines 64bit.


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Re: sIBL_GUI For XSI
Reply #106 - 06/01/09 at 20:17:49
 
Hello Maxxkv !

Can you tell me wich version are you using ?

Can you also launch sIBL_GUI, go to the Preferences Tab, set the verbosity to Debug, and try adding a Collection again, then open the Log Window and tell me if you see any errors ! If any doubts send me the log.

KS
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Rork
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Re: sIBL_GUI For XSI
Reply #107 - 06/03/09 at 12:36:58
 
Hi Kel,

Is there any way to register the server addon without having the SDK installed??

@ maxxkv: I'm running 7.01 64 on Vista 64 and it's just running fine. Try uninstalling the addon, restart XSI, reinstall the addon, restart XSI again. Does it still not work? Did you install the proper version? Just asking.

Rob
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Re: sIBL_GUI For XSI
Reply #108 - 06/03/09 at 18:46:02
 
Rork :
I got Maxx by mail,  he was pointing directly to an IBL folder and not his Collection one, problem is solved I think now.

What do you mean by the SDK ?
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Rork
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Re: sIBL_GUI For XSI
Reply #109 - 06/05/09 at 13:13:36
 
Hi Kel,

Sorry to be so vague, what I meant to say was you have to register the dll:
C:\Program Files\Microsoft SDKs\Windows\v6.0A\bin>gacutil.exe /i \\ivy\Workgroup\Addons\sIBL_GUI_XSI\Application\Plugins\sIBL_GUI_XSI_Server.dll

But I don't seem to have these folders or file on my Vista64  install. Embarrassed

rob
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Re: sIBL_GUI For XSI
Reply #110 - 06/05/09 at 13:33:54
 
Ah Sad I don't have Vista so I don't know where this file can be but yeah I'm pretty sure it's coming with ".NET SDK" I'll link you the exe, let me know if it worked :

gacutil.rar

For Information, I just checked and the ".NET SDK" is around 100 Mo, Thx to Microsoft for keeping things simple Smiley
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Rork
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Re: sIBL_GUI For XSI
Reply #111 - 06/05/09 at 15:00:52
 
Hi Kel,

After changing the command line string to the proper folder/dll it registered just fine. And it works without a problem. Thanks for that, now it's all working together just fine!  Cheesy

And yes, I checked the MS site first too, but tried to find a standalone file on the web but couldn't find one.  Wink

rob
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Re: sIBL_GUI For XSI
Reply #112 - 06/05/09 at 15:06:39
 
Ok Smiley Glad You have it running !

KS
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Re: sIBL_GUI For XSI
Reply #113 - 06/07/09 at 21:19:09
 
Hi,

sIBL_GUI For XSI has been updated, a new Nightly release is available. Nothing new in the template though. Check sIBL_GUI / Framework Thread for full Change Log.

KS
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Re: sIBL_GUI For XSI
Reply #114 - 06/15/09 at 23:00:58
 
Hi o/

sIBL_GUI For XSI 1.4 is available with support for sIBL V2 File Format Parameters. sIBL_GUI has been updated too, check sIBL_GUI / Framework Thread for full Change Log. You can get the latest Addon from the "Nigthly" folder.

KS
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Rork
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Re: sIBL_GUI For XSI
Reply #115 - 06/18/09 at 14:55:15
 
Hi Kel,

You're updating quicker than I can install and test  Grin

cheers for all the hard works,

rob
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Re: sIBL_GUI For XSI
Reply #116 - 06/18/09 at 19:17:17
 
Smiley

I'll certainly update again tonight, I have changed the updater, so now it will be aware not only of sIBL_GUI releases but also of the Templates updates. I'm currently working on a startup splashscreen at the time being :p

KS
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Re: sIBL_GUI For XSI
Reply #117 - 07/01/09 at 00:46:56
 
sIBL_GUI 2.0.0 Is Out !

Check sIBL_Framework Thread for more informations ! http://www.hdrlabs.com/cgi-bin/forum/YaBB.pl?num=1219865135

KS
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Rork
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Re: sIBL_GUI For XSI
Reply #118 - 07/01/09 at 08:30:18
 
Hi Kel,

Again massive thanks for all this, I know you'll have to spend some serious amounts of time on this.
Great new features, sIBL is really growing up  Smiley

Will definitely DL and test in the coming days.

rob

edit:

Kel, could it be when you're running sIBL from the server the helppages are not displayed? It works when I install it locally, but not from the server, no matter what kind of path I try to set.  Embarrassed
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« Last Edit: 07/01/09 at 12:44:53 by N/A »  
 
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Re: sIBL_GUI For XSI
Reply #119 - 07/06/09 at 17:37:32
 
Mhhhh yeah it's something I need to check but I think I'm using a method that is relying from a local url ! I'll put that on my todo list !
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Re: sIBL_GUI For XSI
Reply #120 - 07/11/09 at 09:55:13
 
Hi o/

sIBL_GUI For XSI 2.0.2 is released.

There was a huge problem where the GPS Map wasn't properlly extracted from the Addon, strange nobody noticed it since sIBL_GUI shouldn't be able to run without it Smiley
It's now corrected, users using the standalone didn't had this problem.

Rork problem is still not corrected.

KS
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rachid
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Re: sIBL_GUI For XSI
Reply #121 - 07/16/09 at 22:53:43
 
Hi guys
I'm having problem to installing the last release 2.0.5 for XSI
runnig XSI 7.5 64bit on Windows XP 64Bit
here is the error message returned into the script editor
Code:
' INFO : RfXsi7 Loaded
' Error while parsing file: C:\Temp\sIBL_GUI_For_XSI.xsiaddon
' Fatal Error at file C:\Temp\sIBL_GUI_For_XSI.xsiaddon, line 986523, char 22, Message: The input ended before all started tags were ended. Last tag started was 'AddonItem'
 



Thanks for any help
best regards
/rachid

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Re: sIBL_GUI For XSI
Reply #122 - 07/17/09 at 00:23:16
 
Hello,

I could be an FTP Upload problem or extraction one, I installed the Addon yesterday to be sure it was working. I'm downloading the tar.gz from the server, I'll let you know. My connection is a piece of crap, so it's possible there was an upload error or something like that.

KS
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Re: sIBL_GUI For XSI
Reply #123 - 07/17/09 at 00:39:29
 
Hi again,

I have downloaded the Addon from HDRLabs server ( http://kelsolaar.hdrlabs.com/?dir=./sIBL_Framework/XSI/sIBL_GUI_For_XSI/Stable ) and it's working fine here. I'm on XSI 7.5 32 Bit though. What are you using to uncompress the archive ? Winrar should do the trick.

Let me know if you still have issues.

KS

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rachid
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Re: sIBL_GUI For XSI
Reply #124 - 07/17/09 at 13:00:32
 
Hi
Thanks for all your effort , but I still having the same problem!
I've downloaded the file many time without success!
The .rar file has 44.23mb, no problem when extracting with winrar!
The problem is when I try to install addon in XSI like the previous post I get an error installing it

Code:
' Error while parsing file: C:\Temp\sIBL_GUI_For_XSI.xsiaddon
' Fatal Error at file C:\Temp\sIBL_GUI_For_XSI.xsiaddon, line 986523, char 22, Message: The input ended before all started tags were ended. Last tag started was 'AddonItem'
 



So the problem is on line 986523, char 22
I've noticed that all the others line has 60 characters and only the last line 986523 has 21 characters. So the char 22..23...24...etc..until 60. does not exist! logically the last line is incomplete!
or maybe it work for XSI 7.5win_32 only!
I'm running XSI 7.5_win64bit on windowsXP 64bit
best regards
/rachid
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Re: sIBL_GUI For XSI
Reply #125 - 07/17/09 at 13:55:16
 
The end of file after extraction is that :

Lilith:Gathering KelSolaar$ tail sIBL_GUI_For_XSI.xsiaddon

619f+deceMFcf4oPR9EK1wsP3s1pjPMsntYBs0OuEebgwC9/OPZ7qLMBBi7t
nhtHiz460rTvj8ynwrzXrqDPdN4p++EtvkWzmDZ5VRRt2OJaDUWs2mDwtQOL
OufIpeiCmuw1MV5qzlcdij+e4pyubp5cWQoU+WGujs99OkMd/XSB829fzbOn
igRMf5rgqh/Pkm2P4gFRpuMy33GrrDnLonIWK8Ds6IJVs7ZNPY+gWBAXSSiB
XWYrk0ImcXpEQTTQ7FLo6PIv0cl1ELs8b2EhXrGkUTf34rvQzDnZXjCROMVa
tjKO3UVKf5CvoLz2cT5H5VoLC8oXt7HQc+nzB3pRDhXAdY8K5d4dKHLZ4Ngq
t9TnBwsKO/hWcexa3yK5dG0uQeCiwNhLSSVBeF3Tm659wcVVXuxZRH9N9B0/
vmaRjo5MEYr1Peclb/Or5Gqzb26RXKXaBzVprNLAS/8HBkDteg==
</AddonItem>
</xsi_file>

What do you have ?
I'm uploading 2.0.6 release currently.
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rachid
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Re: sIBL_GUI For XSI
Reply #126 - 07/17/09 at 15:40:59
 
It's not the same!
here what I have
from line 986514 to 986523
Code:
sxCSFQ+UbzDjiM1L1C4uFTFZ4QiS8h74Q/wyhmFsJJeBLIpGlq+B5SASxAqP
/GIjZnGUZJQ3c+MIpwwy2fCU35hZfKN3TFojVwApY+1GNckpT5vrpbeeRsCp
gtKtohV5QUWQi9zHSrCBba/wtjDmdbSreWDzjOUTgSv0BqI3POu4CBnlW1kC
SgaO1LOBF8pTcDtB+Au/yCpe4gAXbZz2/t+YuYMXV7SVYvuBl3Id6156QlFG
8f0wkgQFAQYoCMqb6ZByoke+DqYBEpaQfNXY+9kCjAAbXhz+Oo9QteWDFdxY
GrdFRvmZOSJNKIVzeIY0NI6qX19frX9ZhLKUPaMGroUPLxa/rWmaLwK++46p
xyawW6Hax063jwYvlMYkFXGEtWIeSraZSGrNpNR+PPRXYZaUDMCfR+eSyXbu
CtFgUQ8HwR96QvZA+b8TcdBHQlMTJeqzRHZMS64nUBxkgGjd3GJMWBc+iAtX
kQLTrj95QJ+QzwV9lJQAAen4g1dngIuS9DO/HYGLP0DPz48vOJUqjZYHOJJP
v6N6jPwFYGVFopcCsn2lo 


thanks
/Rachid
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Re: sIBL_GUI For XSI
Reply #127 - 07/17/09 at 15:56:29
 
Mmmhh,

That's really really odd, it must be an extraction problem or something like that.
I'm using Winrar 3.80 on Windows. Which version are u using ?
I'll upload the Addon again, but uncompressed this time, it will take a while though.
It will be there, near the .tar.gz : sIBL_GUI_For_XSI.xsiaddon

KS
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rachid
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Re: sIBL_GUI For XSI
Reply #128 - 07/17/09 at 16:03:32
 
Hi
I'm using winrar 3.8 to extract the file.no problem when extracting
and the last release  http://www.kelsolaar.hdrlabs.com/sIBL_Framework/XSI/sIBL_GUI_For_XSI/Stable/sIBL_GUI_For_XSI.xsiaddon.tar.gz is corrupted!
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Re: sIBL_GUI For XSI
Reply #129 - 07/17/09 at 16:20:34
 
Crap, bloody Internet connection, that doesn't surprise me, it takes me like one hour to upload the thing...

The uncompressed Addon is 40% uploaded, I'll send back the .tar.gz one after that.

KS
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Re: sIBL_GUI For XSI
Reply #130 - 07/17/09 at 17:03:18
 
Rachid :

The Uncompressed Addon is up. Let me know how it works for you.

KS
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rachid
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Re: sIBL_GUI For XSI
Reply #131 - 07/17/09 at 23:15:19
 
Sorry Kel Solaar I get the same error
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Re: sIBL_GUI For XSI
Reply #132 - 07/17/09 at 23:46:53
 
Sorry the uncompressed Addon wasn't showing on the server because of some PHP filtering, you should be able to see it now :

http://kelsolaar.hdrlabs.com/sIBL_Framework/XSI/sIBL_GUI_For_XSI/Stable/sIBL_GUI...

Edit : Don't bother, the Uncompressed Addon is not good Sad

So I'm uploading Again, both the .tar.gz and the uncompressed Addon.
If that fails again you can still get the standalone. You will just miss the launching options in XSI.

KS
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rachid
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Re: sIBL_GUI For XSI
Reply #133 - 07/18/09 at 00:34:11
 
Hi
This time I get an error when extracting the file!
so can you please upload it using rapidshare?
really need this tool
Thank you

/rachid
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Re: sIBL_GUI For XSI
Reply #134 - 07/18/09 at 09:50:27
 
Hi Rachid, the Uncompressed Addon is working, and uploaded correctly, I downloaded it and tested it this morning.
The .tar.gz failed, I'm uplodading it again Sad

KS
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rachid
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Re: sIBL_GUI For XSI
Reply #135 - 07/18/09 at 10:54:03
 
Wow!  yes I confirm, the Uncompressed Addon is working. Thank you so much  for all your input and effort.
really appreciated, Thanks Kel Solaar
/rachid
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Re: sIBL_GUI For XSI
Reply #136 - 07/18/09 at 11:01:51
 
Hehe you're welcome =)

I should be at home tomorrow, so no more crap connection stuff in the next days :p

KS
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Re: sIBL_GUI For XSI
Reply #137 - 07/23/09 at 13:38:57
 
Quote:
Hi Kel,

Again massive thanks for all this, I know you'll have to spend some serious amounts of time on this.
Great new features, sIBL is really growing up  Smiley

Will definitely DL and test in the coming days.

rob

edit:

Kel, could it be when you're running sIBL from the server the helppages are not displayed? It works when I install it locally, but not from the server, no matter what kind of path I try to set.  Embarrassed


Hi Rob !

I fixed the problem with Windows Server Path and Manual / Help Files. It's a Qt problem, where the Url Slashes are changed from "\" to "/" and the QWebView does'nt understand a path like this "file://Server/" from what it seems.

The next sIBL_GUI 2.0.7 Release will correct this behavior.

KS
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Re: sIBL_GUI For XSI
Reply #138 - 07/25/09 at 00:37:57
 
Hello KS,

Long time since i visted Smiley  I see many new versions have been updated I have to try the latest version ...

Thanks for your great work Smiley

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Re: sIBL_GUI For XSI
Reply #139 - 07/25/09 at 07:41:58
 
Nice work KS! much appreciated thanks for all your input!
/Rachid
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Re: sIBL_GUI For XSI
Reply #140 - 07/25/09 at 08:55:19
 
Quote:
Hello KS,

Long time since i visted Smiley  I see many new versions have been updated I have to try the latest version ...

Thanks for your great work Smiley



Quote:
Nice work KS! much appreciated thanks for all your input!
/Rachid


Thanks for your Feedback Smiley That's what's make our Tools stronger and better Smiley

KS
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Rork
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Re: sIBL_GUI For XSI
Reply #141 - 07/31/09 at 18:46:44
 
Hi Kel,

Been quite busy lately, but will install the latest build asap. Thanks for fixing the server manual/help bug Smiley

Awesome development speeds Wink

rob
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Re: sIBL_GUI For XSI
Reply #142 - 07/31/09 at 18:55:07
 
Quote:
Hi Kel,

Been quite busy lately, but will install the latest build asap. Thanks for fixing the server manual/help bug Smiley

Awesome development speeds Wink

rob


Hehe thx Smiley

Took me a bit longer than expected because I was on holidays, and I needeed 2 computers and a Network to Test / Debug this Smiley

KS
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keksonja
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Re: sIBL_GUI For XSI
Reply #143 - 08/08/09 at 01:30:44
 
i have a question about the ground plane that is created in xsi vs maya... in xsi it creates a goudn plane for the shadow in maya it doesn't need one what is the difference in workflow


edit:  i just noticed that in maya it renders the shadow only
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Re: sIBL_GUI For XSI
Reply #144 - 08/08/09 at 08:42:15
 
Hi Smiley

Yes Maya Template has a mip_matteshadow Shader applied onto the ground, it's something doable in XSI I think, I didn't really looked into it since I didn't had any user request for it, but I'll do a pass on the XSI Template soon to make it at level compared to Maya.

KS
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Re: sIBL_GUI For XSI
Reply #145 - 08/16/09 at 12:59:26
 
Hello Smiley

XSI_MR Template has been updated, offering the same ( nearlly ) features than Maya Template :

- Shadow Catching Ground ( The difference with Maya one being that I didn't managed to connect the Environment Branch into its Background Slot, so it's currently a Transparent Background, every Object crossing the Plane ill show otherside ).
- Smart IBL Controls ( Property available in the sIBL Group ).
- Display Layers ( So you can easily Show / Hide Smart IBL Scene Components ).
- Code Refinements ( Cleaned some Fucntions ).

Shadow Catching Ground

...

Smart IBL Controls

...

The Template is available from the Online Updater Smiley

Enjoy !

KS
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Re: sIBL_GUI For XSI
Reply #146 - 08/16/09 at 16:34:26
 
Hi,

1.5.1 Corrected a bug I introduced during the Refactoring, basically the "Exectue Loader Script" Menu Entry of XSI Addon was broken because of that.
I changed by error the name of the output script :

Code:
OutputScript = @OutputScript | sIBL_XSI_Import.js | String | Output Script 



to

Code:
OutputScript = @OutputScript | sIBL_XSI_MR_Import.js | String | Output Script 



KS
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Re: sIBL_GUI For XSI
Reply #147 - 08/23/09 at 13:28:12
 
wow! this is one great update Kel... great job.....
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Re: sIBL_GUI For XSI
Reply #148 - 08/23/09 at 14:33:37
 
I have rendered some 100 frames of animation with the new tamplate using the smart IBL controls... I adjusted gain and gama for all 3
backgorund cc, reflection cc and lighting cc....  

Seems like everything is rendering right in the render region but rendering to disk it looks like the gama and gain are not taken into consideration.  Is this post effect or?  I loaded the sequence in flipbook

Thanks
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Re: sIBL_GUI For XSI
Reply #149 - 08/23/09 at 14:43:35
 
No the parameters are driving Nodes Attributes Values in the Environment Shaders Branches.

Except for a problem where the expressions connecting the Controls to the Nodes Attributes are not evaluated I don't really see what could be preventing the correct output. I'll check that.

KS
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Re: sIBL_GUI For XSI
Reply #150 - 08/23/09 at 14:56:46
 
Supid me Smiley  I found it ... i had to turn on the Pass Gamma Correction on in the render manager (apply display gamma correction)

it would be cool if Smart IBL Controls can set this gamma correction in the render manager... but its not that necessary ... i guess someone can forget to turn it on and after 1000 frames of rendering to disk find out that it was off.... The wierd thing is that even when its off the preview shows it with gamma correction... so that was kinda misleading for me Smiley
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Re: sIBL_GUI For XSI
Reply #151 - 08/23/09 at 15:24:58
 
Ok I checked, and the ouptut seems fine to me, did you checked "Apply Display Gamma Correction" in your Pass Options ?

...

KS
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Re: sIBL_GUI For XSI
Reply #152 - 08/23/09 at 15:46:44
 
yes i edited my post when i found that out.... it would be cool if that is set from the sIBL controls when a slider is moved or maybe a checkbox to turn it on there or something.
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Re: sIBL_GUI For XSI
Reply #153 - 08/23/09 at 16:03:59
 
I'll add that to the TODO List Smiley

KS
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Re: sIBL_GUI For XSI
Reply #154 - 08/24/09 at 11:45:04
 
Great!  Thanks a lot Kel!  I have to say that this tool is of great help and I thank you and others for the contribution.
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Re: sIBL_GUI For XSI
Reply #155 - 08/25/09 at 23:39:48
 
Hi Smiley

The Pass(es) Display Gamma Correction thingy has been addressed in the last XSI Template release.

KS
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keksonja
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Re: sIBL_GUI For XSI
Reply #156 - 09/05/09 at 14:16:55
 
I see that you are using this mental ray production shader mip mattshadow shader for the shadow chating ... how about also adding a photographic exposure in the lens shaderafter a camera lens shaders in the pass.... and somehow make that inspect in the Smart IBL Controls Smiley  then we can have that initialise as the scene is built....

is that something possible right now i am adding it by hand so i can get the iso , shutter, fstop white balance vignetting , tone mapping controls ... its mia Photographic exposure lens shader....

Here are some links that might intrest you...


http://kobayashystips.blogspot.com/2009/09/physical-sun-and-sky-in-softimage.htm...

http://download.autodesk.com/us/maya/2010help/mr/shaders/architectural/arch_came...
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Re: sIBL_GUI For XSI
Reply #157 - 09/07/09 at 14:50:09
 
Definitly something to be done Smiley Though I'll not do it immediatly, I'm flooded lately. sIBL_GUI wise, I'm refactoring the code a bit so there is a Renderer ComboBox available, this is the thing I'll do before anything else ( except for major bugs, etc ...).

KS
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Re: sIBL_GUI For XSI
Reply #158 - 09/14/09 at 22:38:23
 
Hello o/

Matt Rouleau from The Embassy, kindly reported me an issue with the last XSI MR Releases : The Options I added to have Gain / Gamma Controls are problematic because I was using the Color_Correction Node which is producing incorrectness in the Output.

I don't really know what's happening but basically the values are not clamped but it's like there is a Color Space change that should not occur.

I updated the Template with a Home Made Gamma Shading Branch that should correct that wrong behavior.

Let me know if there are any problems, I'm really flooded lately and can't really test deeply the stuff I'm deploying ( hence that Color_Correct issue, with more tests I should have spotted it Sad )

Every sIBL_GUI User should consider updating their Template to the 1.5.5 Release.


Have Fun o/

KS
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Re: sIBL_GUI For XSI
Reply #159 - 09/20/09 at 14:49:51
 
Hey Kel,

is there a way to compile the server addon for new version now i have Softimage 2010 Smiley

Thx Smiley
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Re: sIBL_GUI For XSI
Reply #160 - 09/20/09 at 23:23:56
 
Quote:
Hey Kel,

is there a way to compile the server addon for new version now i have Softimage 2010 Smiley

Thx Smiley


Yes of course, I'll need to check if that possible with the demo though, but I think there should not be any problem ! Smiley

KS
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Re: sIBL_GUI For XSI
Reply #161 - 09/23/09 at 19:06:26
 
Hello o/

sIBL_GUI_XSI_Server has been compiled for Softimage XSI 2010 :

Here is the build :

http://kelsolaar.hdrlabs.com/?dir=./sIBL_Framework/XSI/sIBL_GUI_XSI_Server/Stabl...

Sorry for the delay, I'm totally flooded at work Smiley

Enjoy !

KS
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Re: sIBL_GUI For XSI
Reply #162 - 09/27/09 at 05:38:21
 
I think i have an issue. I am trying in Softimage 2010 trial and when i increase feedback the background rendered image stays the same size. Any idea of what problem might be?
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Re: sIBL_GUI For XSI
Reply #163 - 09/27/09 at 09:26:32
 
Hello,

The Feedback Sphere is a viewport approximation and is not rendered, the renderer use something we can compare as an Infinite Radius Sphere.

If you have mismatch beetween what you have in the Render and the Viewport, try increasing the Feedback Radius / Camera Clipping Planes.

The bigger the size, the closer Render / Viewport will be.

KS
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Re: sIBL_GUI For XSI
Reply #164 - 10/04/09 at 20:14:21
 
Thanks.
No the problem is that when the my 3D object(a car) moves in distance its size diminishes too much to image objects while when it is near is perfectly okay. I'll try to close the size to check if it changes.


Is there a way to know what settings had the camera that took the photos?
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Re: sIBL_GUI For XSI
Reply #165 - 10/11/09 at 21:42:09
 
Hello Smiley

There is a problem in XSI_MR.sIBLT 1.5.6 Template Header ( Branch Merging Issues of the last sIBL_GUI 2.1.1 Release ). The 1.5.7 Version fix that !

KS
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Re: sIBL_GUI For XSI
Reply #166 - 10/28/09 at 09:51:35
 
Hi Kel,

Sorry to bother you with this, but the server addon is broken for the 2010SP release. Apparently the .dll has to be recompiled on the new version of Softimage.
The 2010 release is mentioned as 8.0.201.0, the 2010 SP is mentioned as 8.0.249.0

I hope you can find the time to recompile this one soon.  Wink

cheers, and thanks for all the great updates on the latest sIBLGUI releases Cheesy

rob
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wannabeartist
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Re: sIBL_GUI For XSI
Reply #167 - 11/01/09 at 20:23:16
 
Hello,

I seem to have some issues installing the latest version of the addon.

No matter whether I drop it in on XSI's window or install it from the menu, the installer crashes XSI every time.

I had similar problem with uninstalling the previous version, but I just deleted the addon directory (was this a bad idea?).

Any ideas how to fix this? I'm running XSI 7.01 on Vista.

Thanks!
 
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Re: sIBL_GUI For XSI
Reply #168 - 11/01/09 at 23:08:23
 
Hello Smiley

Here is the XSI Server Addon for XSI 2010 SP 1 ( Sorry for the lag Smiley ):

http://kelsolaar.hdrlabs.com/?dir=./sIBL_Framework/XSI/sIBL_GUI_XSI_Server/Stabl...

Quote:
Hello,

I seem to have some issues installing the latest version of the addon.

No matter whether I drop it in on XSI's window or install it from the menu, the installer crashes XSI every time.

I had similar problem with uninstalling the previous version, but I just deleted the addon directory (was this a bad idea?).

Any ideas how to fix this? I'm running XSI 7.01 on Vista.

Thanks!
 


I'll take a look at this issue, there is no problem at deleting the Addon directory btw.

KS
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Re: sIBL_GUI For XSI
Reply #169 - 11/01/09 at 23:23:57
 
The Addon is installing fine here on 7.01 / 7.5 / 2010 / 2010 SP1, I'm on XP 32bit though.

KS
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Re: sIBL_GUI For XSI
Reply #170 - 11/02/09 at 04:51:45
 
Ok, thanks for checking that!

It could very well be my Vista misbehaving - XSI has been much more unstable after upgrading to Vista.

Well, I guess I try reinstalling XSI and if that fails, then I'll start fresh. With XP Cheesy
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Re: sIBL_GUI For XSI
Reply #171 - 11/02/09 at 08:04:06
 
Or I can maybe Zip and Send you the directory structure, you only need to extract it and connect a workgroup to it.

KS
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Re: sIBL_GUI For XSI
Reply #172 - 11/02/09 at 08:53:50
 
I'm running 32bit Vista/W7 and 64bit Vista over here, and don't have any issues with the addon. Or Softimage for that matter. For me apps on Vista/W7 give me a much more stable platform than XP. And 64bit is a joy to work in.

It has nothing to do with Vista and going back to XP will only 'hurt' you in the long run. XP support is declining rapidly, and why running a less secure system? UAC isn't the big bad wolf people cry about.

Yes it takes some time to get used to it, but it's not evil like some people seem to claim.

If you have any stability issues with Softimage, or any app that addresses large amounts of memory, I suggest running some memory tests. Vista/W7 is much more strict on memory, and if you have cheap/faulty RAM it will give you issues. Also video drivers are very important, be sure to run the proper one for the system and Softimage version. And again, ATI cards are more known for issues than NVIDIA cards.

So.. check that first before reinstalling XP  Wink

And to Kel, thanks for the new server addon, much appreciated  Grin
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Re: sIBL_GUI For XSI
Reply #173 - 11/02/09 at 18:21:31
 
Kel,

Thanks, that would be very kind, but I'll think I go ahead and actually reinstall Vista as just reinstalling XSI doesn't seem to change that problem. It just might work after that.

And Rork,

I'm not seriously going to downgrade to XP, I don't even have the license anymore  Wink

This PC of mine has been running Vista (32bit) since May and has served pretty decently, to be honest.

It's true that I didn't experience XSI crashes nearly ever on my old XP, but on the other hand, it was a) different hardware and b) my XSI has been in way heavier use during the summer than before - lots of plugins and heavy renders Cheesy

You might be very right about running those memory checks too.

I'll get back to this if the reinstall doesn't help - I know it's going to help the performance anyway, because there's probably tons of stuff in the registry that I don't need anymore.
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Re: sIBL_GUI For XSI
Reply #174 - 11/11/09 at 10:00:52
 
Hi Kel,

Sorry to  bother you, but I have some questions about the latest versions of sIBL and the server addon...

First of all, how do one set the default template in sIBL_GUI? It's always set to the Maya one, and I cannot seem to find where you can 'lock' this, or is set in the default settings file.

Secondly, I have issues with the SI2010SP server addon. It keeps getting an error on port 12288 after you create the template and click OK.

I've registered the new dll, opened up the firewalls for the port on both pc's, added the GUI and Framework .exe files to the firewall, but so far no luck.
Strange thing is after upgrading my 2010SP workgroup, the 'server' button doesn't work anymore in SI v7 either??

Any thoughts on this??

Thanks,

rob
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Re: sIBL_GUI For XSI
Reply #175 - 11/11/09 at 12:35:25
 
Hi Rork o/

Quote:
Hi Kel,

Sorry to  bother you, but I have some questions about the latest versions of sIBL and the server addon...

First of all, how do one set the default template in sIBL_GUI? It's always set to the Maya one, and I cannot seem to find where you can 'lock' this, or is set in the default settings file.


It's not currently possible, but I added that into my Tasklist Smiley If you don't use Maya / Max Templates you can delete them, and check the Ignore Missing Templates in the Preferences -> Online Update Tab. So that they'll be ignored when updating.

Quote:
Secondly, I have issues with the SI2010SP server addon. It keeps getting an error on port 12288 after you create the template and click OK.

I've registered the new dll, opened up the firewalls for the port on both pc's, added the GUI and Framework .exe files to the firewall, but so far no luck.
Strange thing is after upgrading my 2010SP workgroup, the 'server' button doesn't work anymore in SI v7 either??

Any thoughts on this??

Thanks,

rob


Can you tell me what is the error you are getting ?

I'll check on my side that I didn't do a mistake while uploading the Server Addon.

KS
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Re: sIBL_GUI For XSI
Reply #176 - 11/11/09 at 14:56:11
 
Hi Kel,

I think it's false alarm. I don't know what happened, but after a couple of XSI restarts, it suddenly started to work again  Shocked

Will have an eye on it the next couple of days, to see if I can repo anything weird.

Thanks for the quick reply though. Now I have to redo an hour of work due to MR 'issues'...... ggrrrr......

rob
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Re: sIBL_GUI For XSI
Reply #177 - 12/01/09 at 05:39:10
 
Hey Kel,

     I honestly cant thank you enough for this, my spark and interest in my 3d work has again rekindled thanks to this amazing plug in and program you have wrote.  I will definitely post some render samples once I have finished up a model to really show off, and im close.  For years I have had models in the works but never till now been able to get the lighting I want on them, the flexibility there is with sibl is amazing.  I am a photographer myself so now I want to add to the gallery and help the community, so I am going to do some reading on hdr photo;s and put together some things for you guys.  I was stunned with the quick setup and results I got out of 3 clicks basically.  I do have a question though, I edited a sibl file, changed the multiplyer value lower to around 1 or lower and suddenly when I import into xsi its a spot light instead of a sun.  its all good I can still set it up just fine, but thought it was kinda weird.  The sibl off the site come in as sun lights, but edit the sibl file and it comes in as a spotlight in xsi 2010.  Thoughts?  I havent had much time to read all the info on the plugin and program so maybe i missed something.  Anyways again thank you thank you, finally my characters will come to life in the light I have always wanted.  Really looking forward to pushing this further, but so far I am really impressed.  Thanks again to you and all the people who helped.

Spirit2029
Dark Fantasy Graphic Novel
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Re: sIBL_GUI For XSI
Reply #178 - 12/01/09 at 06:41:28
 
Glad you like sIBL.

Your Sun/Light problem is easy to fix. In sIBL-Edit's preferences there is a checkbox, called "Export first light as SUN", which is OFF by default. Just turn that on, and your sun will shine.... Wink  You gotta know that multiple light sources were a late addition to better represent certain indoor and night environments, but we kept the explicit Sun in there for backwards compatibility and because we just like the descriptive concept.

Oh, for contributing back - although sIBL sets are appreciated, it's just as fine if you post renderings. I have just updated the forum code, and now it's easier than ever to attach large images to a posting. Add multiple, and it automatically generates thumbnails and builds a slick gallery....

Blochi

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Re: sIBL_GUI For XSI
Reply #179 - 04/25/10 at 20:49:41
 
Hi,

I have recompiled sIBL_GUI_XSI_Server for XSI 2011 :

http://kelsolaar.hdrlabs.com/?dir=./sIBL_GUI/Support/Softwares/XSI/sIBL_GUI_XSI_...

KS
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Re: sIBL_GUI For XSI
Reply #180 - 04/27/10 at 00:19:50
 
Hi,

There is something that makes XSI crash in the Addon ( I can load the Workgroup one time in fact, after that  XSI keeps crashing on startup ). I didn't had time to check what the issue is, anyway in the next releases sIBL_GUI will not be included anymore directly into the Addon, the fact sIBL_GUI is a program on his own, with it's dlls and dependencies is not a thing XSI really like when he walks into the Addon directory ( There are errors with the dlls that he tries to load etc ). It was working up to now.
When sIBL_GUI 3 will reach the final release, a new addon will make the setup easier and cleaner.

Anyway here is an emergency release of sIBL_GUI 2.1.1 For XSI  :

sIBL_GUI_For_XSI.rar

- I updated the Template so it can load properly and accordingly with XSI 2011 Api changes.
- You will need to edit this line in the sIBL_GUI_For_XSI.js Plugin file of the addon :

Code:
APPLICATION_PATH = "Y:\\sIBL_GUI_For_XSI\\sIBL_GUI_Windows"
 



and put the path to the sIBL_GUI installation directory ( Don't forget the double backslashes ).

After that you should have sIBL_GUI working as usual ( I hope ).

If you have a Standalone of sIBL_GUI, here is the Template alone :
Softimage_MR.sIBLT

Sorry for the inconvenience !

KS
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« Last Edit: 04/27/10 at 08:23:47 by Kel Solaar »  
 
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Re: sIBL_GUI For XSI
Reply #181 - 04/27/10 at 21:59:02
 
Hi,

I fixed some issues with the Emergency Addon :
- Paths with whitespaces werent working.
- Stripped a definition making some parts of the code failing.

The addon is available at the same place :
sIBL_GUI_For_XSI.rar

I'm also working at the next Addon, I should have something working really soon.

KS
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Re: sIBL_GUI For XSI
Reply #182 - 05/28/10 at 23:12:32
 
Hi,

I have updated the first post to reflect the changes that happened with sIBL_GUI 3.

I also recompiled the sIBL_GUI_XSI_Server with Softimage 2011 - x64 : http://kelsolaar.hdrlabs.com/?dir=./sIBL_GUI/Support/Softwares/XSI/sIBL_GUI_XSI_...

KS
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Re: sIBL_GUI For XSI
Reply #183 - 06/16/10 at 21:47:03
 
Hi,

I've just started playing with sIBL and am very, very impressed.

I installed both GUI for XSI and Server on my installation of 2010 and have been experimenting...

Just today I eventually got my serial number for 2011 from Autodesk (long story!) and tried to install the sIBL addons again. The GUI for XSI worked fine but I'm getting an error with the Server addon, saying that it is compiled with the wrong version! The addon uses 9.0.242.0 but my version of 2011 is 9.0.243.0.

Not knowing how addons work I'm surprised that you need to re-compile everytime a new (and mini) version update comes along but do you have plans to release a new version of the Server addon - I'm missing it already!

Thanking you in advance.
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Re: sIBL_GUI For XSI
Reply #184 - 06/17/10 at 16:45:01
 
Hello Smiley

The problem is that the Server Addon is a C# DLL that needs to be compiled against each new XSI version.

KS
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Re: sIBL_GUI For XSI
Reply #185 - 06/17/10 at 21:53:04
 
thanks for the prompt reply. Just to add to your problems Autodesk have just released Softimage 2011 SP1 (9.1.91.0)!!!
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Re: sIBL_GUI For XSI
Reply #186 - 06/17/10 at 22:27:23
 
I'll need to get my hands on that Smiley

Though the real solution is a built in socket / remote connection support from AD. 3dsMax and Maya do it since years now ...

KS
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Re: sIBL_GUI For XSI
Reply #187 - 06/18/10 at 22:03:28
 
Hi,

I recompiled the sIBL_GUI_XSI_Server Addon for the Softimage 2011 9.0.243.0 build. You can get it here :

http://kelsolaar.hdrlabs.com/?dir=./sIBL_GUI/Support/Softwares/XSI/sIBL_GUI_XSI_...

The Softimage 2011 Sp1 should follow anytime soon.

KS
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Re: sIBL_GUI For XSI
Reply #188 - 07/02/10 at 23:50:53
 
Hi,

Sorry for the delay, nobody reminded me so I forgot Cheesy

I compiled sIBL_GUI_XSI_Server Addon for Softimage 2011 SP1 ( Build 9.1.91.0 ) :

http://kelsolaar.hdrlabs.com/?dir=./sIBL_GUI/Support/Softwares/XSI/sIBL_GUI_XSI_...

Don't forget the usual gacutil registration !

Let me know if you have any issues.

KS
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Re: sIBL_GUI For XSI
Reply #189 - 08/06/10 at 14:43:17
 
Hi,

I just updated the latest sIBL_GUI_XSI_Server version so that it features a version number. That should prevent clashes in the Windows Gac when you run XSI 2011 and 2010 for example. I'll not back compile the older releases though.

In the same subject, I think it's now possible to get rid of the gacutil.exe workflow : You should now be able to drag'n'drop the dll directly in Windows Assembly folder :

Code:
c\Windows\assembly 



and it should register itself Smiley

Let me know if there are any issues.

KS
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Re: sIBL_GUI For XSI
Reply #190 - 10/03/10 at 23:28:03
 
Hey I've installed the latest server and the XSI GUI, along with the third version of SIBL ... i get this screen after "LaoderScript Sibl XSI import .js Output is done ...
...
any idea waht that could be ?

i use Softimage 2011 built 9.0.242.0 64 bit

thanks
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Re: sIBL_GUI For XSI
Reply #191 - 10/04/10 at 13:04:56
 
Hi SpaceMadness,

Do you see the server properties in SI ( Model -> Get -> Primitive -> Lights -> sIBL_GUI_XSI_Server Properties ) ?

If it's not the case Did u registered the server with gacutil.exe ?

KS
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Re: sIBL_GUI For XSI
Reply #192 - 10/05/10 at 03:37:04
 
Oh geez,, thanks it like a charm now !
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Re: sIBL_GUI For XSI
Reply #193 - 10/05/10 at 09:24:38
 
Roger Smiley Have fun !

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Re: sIBL_GUI For XSI
Reply #194 - 10/15/10 at 09:19:15
 
Bug?
I have an issue, i am using the Charleston Sunset from HDR-VFX promo library, and or is there a bug in program or that SIBL is wrong. The SIBL-ground in it needs to be adjusted ie:rotated to fit to horizon line. Would not be a big issue if was just a normal scene but since i am making a simulation i need that SIBL-ground horizontal and when i move the whole scene after unlocking all locks obviously the viewport vs  rendering image shifts.

I am using a 1100 feedback radius. That was the measure i have found that i have the viewport feedback/rendering fit.

Also i am in XSI 2011
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Re: sIBL_GUI For XSI
Reply #195 - 10/15/10 at 10:15:13
 
Hi Pinin !

Are u sure you are not facing the dreaded viewport / syndrom shift ?

Quote:
What is the shift between the viewport visual feedback sphere and the render image ?


When you render using an environment map, the image is kind of warped on an infinite radius sphere ( It's in fact a one unit radius sphere centered on the camera origin ). So if you are way off the center of the viewport with a fairly small visual feedback, you'll encounter a shift.

There are 2 solutions to counter this effect :
  • Increase the visual feedBack scale.
  • Constrain in position the visual feedBack to your render camera.
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Re: sIBL_GUI For XSI
Reply #196 - 10/15/10 at 15:43:30
 
Hi Kel.

I don't have any shift, 1100 radius is fine. The render is aligned with viewport image.

It is the SIBL ground that doesnt fit to the horizon lines. In one side. The West because it is the sun setting side it is over the horizon and in East is down the horizon line. To fix it i just rotated the SIBL ground and all is okay if not for the fact that i need the ground horizontal.


I hope i explained right. If you have access to Softimage just put the feedback at 1100 and use the default cam. Or if you need i can show you some screenshots.
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Re: sIBL_GUI For XSI
Reply #197 - 10/15/10 at 15:53:32
 
I don't mind some screenshots Smiley
If I understood you want to rotate the sIBL setup on another axis than the Y one ? If it's the case I'm afraid it's not possible atm.

KS
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Re: sIBL_GUI For XSI
Reply #198 - 10/15/10 at 18:44:00
 
Quote:
If I understood you want to rotate the sIBL setup on another axis than the Y one ? If it's the case I'm afraid it's not possible atm.


Correct.


...

...

The thick black line are the limits of Sibl-Ground as you can see it is not aligned with the scene.
I suppose this is a mistake in this SIBL.

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Re: sIBL_GUI For XSI
Reply #199 - 10/16/10 at 08:34:58
 
Yeah definitely a problem with the file :

Green line is the center of the image, Red one is the Horizon I traced from it.

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HDRVfx_LineUp.jpg (Attachment deleted)
 
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Re: sIBL_GUI For XSI
Reply #200 - 10/16/10 at 09:09:10
 
Thanks. I suppose it can be remade. I'll have to do some reading how to do sIBL's.
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Re: sIBL_GUI For XSI
Reply #201 - 10/16/10 at 09:28:37
 
Hmm... Technically, this is the rare case that something could use the V Shift parameter in a sIBL. But I find myself guilty of never implementing it ... ahem ...

This would more be a Photoshop task, actually. But if you would like to see learn how to make sIBL sets from HDRIs, there's this tutorial video. Downloadable, with chapter even.
http://www.hdrlabs.com/tutorials/sibl-edit.html
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Re: sIBL_GUI For XSI
Reply #202 - 10/16/10 at 09:49:12
 
Many thanks Blochi.

P.S: Tutorial not available in the link.
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Reply #203 - 10/16/10 at 15:58:10
 
yes, it is. DL takes a while to start playback. Also the DL link to the right is working Wink

rob
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Re: sIBL_GUI For XSI
Reply #204 - 10/16/10 at 20:34:01
 
Not here.
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Re: sIBL_GUI For XSI
Reply #205 - 10/16/10 at 21:08:44
 
Oops, sorry - the download link was indeed wrong. Strange.

Here it is: http://www.hdrlabs.com/sibl/downloads/sIBL-Edit_large.mov

Looking at this video again, it's actually a bit embarrassing... at the end I get so tired that you will only hear me mumble. Oh well.

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Re: sIBL_GUI For XSI
Reply #206 - 10/16/10 at 21:28:56
 
Hehe no problem.Thanks.

Btw another sIBL wrong. Glouchester Church of HDR Source Store have the sun in opposite side of what should be.
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Re: sIBL_GUI For XSI
Reply #207 - 10/16/10 at 21:38:31
 
But .... back to the actual point of this post - Kel, I hear things like these from all over. I think this is an essential difference in our implementations. The background should actually be mapped on a geometry ball, so there a definitive what-you-see-is-what-you-get handling here. It's a hack, but it allows creative freedom. In Lightwave, I move/scale/rotate the background ball quite a bit, actually, just to get the framing I like. It's implemented with a master null that everything else is parented to, so that a rotation around the heading axis also takes the sun light, reflection map and environment along. Translation is ignored for the ENV map, of course....

Blochi
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Re: sIBL_GUI For XSI
Reply #208 - 10/17/10 at 00:27:57
 
Blochi wrote on 10/16/10 at 21:38:31:
But .... back to the actual point of this post - Kel, I hear things like these from all over. I think this is an essential difference in our implementations. The background should actually be mapped on a geometry ball, so there a definitive what-you-see-is-what-you-get handling here. It's a hack, but it allows creative freedom. In Lightwave, I move/scale/rotate the background ball quite a bit, actually, just to get the framing I like. It's implemented with a master null that everything else is parented to, so that a rotation around the heading axis also takes the sun light, reflection map and environment along. Translation is ignored for the ENV map, of course....

Blochi


I'm not quite sure I understand Smiley

But at the moment in every Templates the different components are rendered with shaders because it's much much faster to use that instead of a geometry piece that elongate the scene data structure.

The feedback in the viewport dictates the orientation of the shaders, only on one axis though because depending of the renderer, you cannot rotate in other axis than the vertical one. The problem here seems to be more about a wrong horizon position in the picture than anything else.

KS
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Re: sIBL_GUI For XSI
Reply #209 - 10/17/10 at 09:18:54
 
As you can see in picture the sIBL ground is below horizon in one side and above in the other, If it was just a leveling correction shouldn't be both sides above?
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Re: sIBL_GUI For XSI
Reply #210 - 10/17/10 at 10:34:10
 
Pinin wrote on 10/17/10 at 09:18:54:
As you can see in picture the sIBL ground is below horizon in one side and above in the other, If it was just a leveling correction shouldn't be both sides above?


Definitely, I'm not sure there is an easy way to fix this without resorting to some grid warping or whatever image deformation trick, this is for the picture.
You can however cheat and adapt / distort your ground to match that picture deformation also, but it's maybe trickier and not even possible in your case because you need a flat ground.

KS
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Re: sIBL_GUI For XSI
Reply #211 - 10/17/10 at 12:10:37
 
The main error for me is the inclination since i can just unlock and move the feedback up and down..

I think it can be cheated the zone near camera to horizontal. It doesn't need to curve all along from the center.
The issue is the diference between West and East. It means that objects that came from West look much bigger and those that came from East look much smaller without correcting the ground inclination..
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Re: sIBL_GUI For XSI
Reply #212 - 10/17/10 at 12:27:56
 
You can either use the feedback ( make it renderable ) or apply the background on another sphere object inside the scene and use this as a background and deactive the sIBL one ? At the moment I'm afraid that there is no way to rotate the mr shaders on another axis than the vertical one.

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Re: sIBL_GUI For XSI
Reply #213 - 10/17/10 at 13:07:54
 
Yep, i just thinking about that kind of alternatives. Thanks.
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Re: sIBL_GUI For XSI
Reply #214 - 10/19/10 at 19:41:33
 
Hi,

Recompiled sIBL_GUI_XSI_Server for Softimage 2011.5 is available here : http://kelsolaar.hdrlabs.com/?dir=./sIBL_GUI/Support/Softwares/XSI/sIBL_GUI_XSI_...

Have Fun !

KS
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Re: sIBL_GUI For XSI
Reply #215 - 10/19/10 at 21:23:45
 
I am in another scene and i have different question now concerning the matte shadow material and sIBL default pass, I have a bunch of lamp posts that should be in foreground of my object while remaining image obviously behind, What would be the best way to handle this, i have been unable to use XSI matte shadow in 3D cylinders simulating the posts to reveal that part of sIBL background.

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Re: sIBL_GUI For XSI
Reply #216 - 10/20/10 at 19:55:56
 
Hi Pinin,

I don't mind a precise example because I don't understand what you wanna do.

KS
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Re: sIBL_GUI For XSI
Reply #217 - 10/20/10 at 22:35:29
 
I just want to put the lamp posts from background in front of my 3D object.
Usually i just make 3D cylinder, putting it in front of my object give it a matte shadow with mip camera map connected to it with background texture, then in the pass i have a rayswitch also with camera map and backgound texture.

This is possible to do with mentalray matte shadow, but apparently not in sIBL softimage pass.I need to have another pass, or maybe i can reveal the background lamp posts with a mask in FXtree.
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Re: sIBL_GUI For XSI
Reply #218 - 10/22/10 at 07:57:51
 
I think I understood, you want to make some parts of the background appears front of your object ?

KS
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Re: sIBL_GUI For XSI
Reply #219 - 10/22/10 at 23:41:27
 
Correct

Below is an example.


...

I was unable to adjust the sIBL background.
The issue i think is that spherical mapping node can't be attached to camera map or directly to matte shadow background slot.
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Re: sIBL_GUI For XSI
Reply #220 - 10/23/10 at 10:07:01
 
Ok got it to work. It needs a bit of hack however.

...

Basically I took the whole Background branch of the sIBL setup and hooked it up where it made sense, in order to do that you will NEED to edit the base.mi file in XSI / Softimage install folder and replace the apply line of the mib_lookup_spherical :

Code:
apply environment 



to that :

Code:
apply environment, texture 



Now XSI / Softimage will be able to attach the lookup spherical branch to texture slots.

Doing this you can even updgrade the ground shader so that it won't show anything going under it, providing a much better result.

The scene is available here : sIBL_Matte_Shadow_Background.rar

KS
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Re: sIBL_GUI For XSI
Reply #221 - 10/23/10 at 22:50:23
 
Brilliant! Didn't know was so easy to hack MR. I guess it is the easiness of knowledge.


For sIBL's is still tricky due to their big size to rotate to right place, for example in the one i am in i had to rotate to 48.302, yep centesimal are important.
As an advice at start if someone is trying find just a lamp pole it is almost hopeless with so big images so it is best to put a big object-or scale the lamp post in horizontal level- to know where is camera going. At camera map i also had to de- gamma to 2.2, it is by default at 1.

Thanks.


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Re: sIBL_GUI For XSI
Reply #222 - 10/23/10 at 23:32:05
 
You are welcome Smiley

KS
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Re: sIBL_GUI For XSI
Reply #223 - 10/25/10 at 01:50:20
 
Back with another issue. I am in: Gloucester Church by HDR Source Store. In the background there are shadow and iluminated parts, so i have to block the sIBL sun with an object to reproduce those shadows in certain objects. The blocking is made by object with a matte shadow material with no self shadowing option to not make a shadow in the road-since the background already have that shadow, that works okay,  but stangely despite the blocking of sIBL sun there is a still and hardedge shadow in the road produced by sIBL sun, it is not affected by the bloking object concerning shadows. Only the light is blocked.

With matte shadow objects
...

Matte shadow objects hidden
...

Shadow remain the same.

Any idea?

P.S:There is another problem is that the shadow remain sharp in shadow. I can think i can only manage this cutting part of the road by shadow, making a part with only occlusion and the diract sunlight with normal sunlight crisp shadow.
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Re: sIBL_GUI For XSI
Reply #224 - 10/25/10 at 08:10:53
 
Hello Pinin Smiley

I woke up and saw this one, it got me an instant headache :]
I'll reread it once at work.

KS
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Re: sIBL_GUI For XSI
Reply #225 - 10/25/10 at 17:15:03
 
hehe , i suppose i have to put a tag in my posts. "Forum members are warned to take an aspirin  before start reading" Cheesy

Btw no hurry, i have much stuff to do also.
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Re: sIBL_GUI For XSI
Reply #226 - 11/02/10 at 02:10:20
 
Concerning this post you have made in the other thread:

Quote:
Ahh isn't your sharp shadow problem only coming from the fact that you are not putting any radius / angle / Softness in the shadows of your lights ?

On my render on the left is default mia_physical_sun softness value and on the right is adjusted softness.

Is it what you meant ? and is it the same thing than in sIBL_GUI For XSI thread ?

KS


The issue is that my 3D object at same time a part of it is in shadow of another object so should make only a soft shadow in the ground, another part in sunlight. and should make hard shadows in the ground.
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Re: sIBL_GUI For XSI
Reply #227 - 11/04/10 at 07:56:00
 
Another question. I am trying the CTRL-Ghost(http://www.si-community.com/community/viewtopic.php?p=4681#p4681)

to experiment Mentalray IBL,Irradiance/Importons and Progressive Rendering. It seems to give good results.
What would be the changes to do to sIBL to be compatible with it?
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Re: sIBL_GUI For XSI
Reply #228 - 11/04/10 at 08:59:13
 
Hi Pinin,

CTRL_Ghost being an external dependency of SI, I can't support it. The issue is that if someone don't have it, then the Template will not work, that's why for example the SI templates were not done in Python, AD was not shipping it's Python implementation with SI ( Though they do now in SI 2011 ).

KS
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Re: sIBL_GUI For XSI
Reply #229 - 11/04/10 at 11:46:02
 
Maybe another implementation, the already existing 2010, 2011 plus Ctrlghost, This template maybe will be converted to 2012 in the future? I understand if you don't want to go there just an idea.
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Re: sIBL_GUI For XSI
Reply #230 - 11/04/10 at 12:18:57
 
Pinin wrote on 11/04/10 at 11:46:02:
Maybe another implementation, the already existing 2010, 2011 plus Ctrlghost, This template maybe will be converted to 2012 in the future? I understand if you don't want to go there just an idea.


Yeah but I have no idea on how AD will integrate those new features in SI 2012, meaning that I will basically wrote a Template specifically for CTRL_Ghost and that it will be made useless by the next SI release. A sure thing is that AD will not use a geoshader to implement all this, meaning all the code I may write will be obsolete.

KS
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Re: sIBL_GUI For XSI
Reply #231 - 11/05/10 at 02:15:08
 
I agree if it turns to be obsolete next year, when 2012 will come and nothing relevant can be ported from it to the new MR3.8 then it certainly doesn't deserves development.
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Re: sIBL_GUI For XSI
Reply #232 - 11/14/10 at 22:22:48
 
Is the latest build for sIBL_GUI_XSI from Nov 5th, 2010 ?

I think I have downloaded the latest build but there is no way of knowing ? 

After reading the entire thread, I never came across where I can download the sIBL_GUI Program to use with the XSI Addon, I'm in a project and I want to start using it !
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Re: sIBL_GUI For XSI
Reply #233 - 11/14/10 at 22:34:03
 
Hi Platinum,

The latest Build is from 5 July 2010 and it's sIBL_GUI 3.0.9, it's however not bundled anymore with XSI, you can either download it from here :
http://www.hdrlabs.com/sibl/software.html
or the related development thread :
http://www.hdrlabs.com/cgi-bin/forum/YaBB.pl?num=1271609371

Cheers,

KS
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Re: sIBL_GUI For XSI
Reply #234 - 01/22/11 at 18:44:22
 
Hi.KS!
So,no more support for linux?
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Re: sIBL_GUI For XSI
Reply #235 - 01/23/11 at 11:50:20
 
Hi Yuri,

I never managed to build sIBL_GUI 3 for Linux in a way that allows me to distribute binaries that would work on any distribution. Linux is kind of a pain for that.
sIBL_GUI however should run properly on it and is tested regulary against it, you however need to grab the source and the dependencies ( PyQt, SQLalchemy ).

KS
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Re: sIBL_GUI For XSI
Reply #236 - 01/31/11 at 10:58:47
 
Is my understandment correct that currently there is no support for Softimage 2011 Subscription Advantage package?
I get error while loading the sIBL. Says it is compiled for other version than I am currently using.
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Re: sIBL_GUI For XSI
Reply #237 - 01/31/11 at 11:39:29
 
Hi Splin,

Did you took a look there : http://kelsolaar.hdrlabs.com/?dir=./sIBL_GUI/Support/Softwares/XSI/sIBL_GUI_XSI_...

There is a sIBL_GUI_Server release for Softimage 9.5.184.0 ( Softimage 2011 Subscription Advantage Pack ).

Always check your Softimage build version in Help -> About Autodesk Softimage... to get your current version.

Notice that there is no difference between x86 or x64 ( It just mean I compiled it on a x64 or x86 SI).

Cheers,

Thomas
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Re: sIBL_GUI For XSI
Reply #238 - 03/22/11 at 18:35:39
 
@Kel Solaar, I just discovered sIBL today and I can't begin to express how thankful I am to have found it! Thanks for this marvelous tool and all the time it will save me in the future. Grin
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Re: sIBL_GUI For XSI
Reply #239 - 04/09/11 at 12:07:13
 
Hi,

I recompiled the sIBL_GUI_XSI_Server for Softimage 2012:

http://kelsolaar.hdrlabs.com/?dir=./sIBL_GUI/Support/Softwares/XSI/sIBL_GUI_XSI_...

Enjoy!

KS
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Re: sIBL_GUI For XSI
Reply #240 - 04/20/11 at 04:44:37
 
Does it have anything for Softimage Mentalray 3.9 IBL?


Thorsten Hartmann made this tutorial for 3DsMax 2012. I think with a script that exposes IBL.
http://www.infinity-vision.de/page/ibl_mode

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Re: sIBL_GUI For XSI
Reply #241 - 04/20/11 at 08:48:09
 
I didn't looked into that yet on XSI, though on 3dsmax this has been discussed over there: http://www.mymentalray.com/forum/showthread.php?t=4513

KS
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Re: sIBL_GUI For XSI
Reply #242 - 04/20/11 at 20:38:06
 
Thanks
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Re: sIBL_GUI For XSI
Reply #243 - 10/01/11 at 00:22:51
 
Hello. Now with upcoming Vray for Softimage - in public beta right now http://chaosgroup.com/en/2/vray_softimage.html?orsp - is to be expected its inclusion in templates?
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Re: sIBL_GUI For XSI
Reply #244 - 10/01/11 at 08:18:07
 
Hi Pinin,

Yes but not before I release sIBL_GUI 4, and I still have some work on it!

Cheers,

KS
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Re: sIBL_GUI For XSI
Reply #245 - 10/02/11 at 21:45:32
 
Good news then. Thanks KS.
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Re: sIBL_GUI For XSI
Reply #246 - 10/12/11 at 02:27:37
 
Btw did the Feedback Distance option disappeared from V3.5 ?
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Re: sIBL_GUI For XSI
Reply #247 - 10/12/11 at 08:17:24
 
Hi,

The feedback scale / radius you mean? It should be automatically computed by the templates now.

KS
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Re: sIBL_GUI For XSI
Reply #248 - 10/12/11 at 21:21:34
 
So.. XSI addons for 2012 SAP could be expected soon? Smiley
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Re: sIBL_GUI For XSI
Reply #249 - 10/17/11 at 02:22:30
 
Quote:
The feedback scale / radius you mean? It should be automatically computed by the templates now.


Yes. Thanks. I still had to scale to get a fit between render and viewport. Maybe i had an old version.
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Re: sIBL_GUI For XSI
Reply #250 - 10/21/11 at 18:19:57
 
Hey Kel Solaar,

I got the following error on 2012 SAP x64:


# ERROR : 2424 - XSI failed to load a .NET plug-in. This error happens because the plug-in may have been compiled with a different version of XSI. Recompile the plug-in with the current version of XSI to fix the problem.
# <Plug-in: C:\Users\Jester\Autodesk\Softimage_2012_Subscription_Advantage_Pack\Addons\sIBL_
GUI_XSI_Server\Application\Plugins\sIBL_GUI_XSI_Server.dll>
# <Current XSI version: 10.5.98.0>
#

I tried to use the latest server addon for 64 bit XSI

Thanks!
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Re: sIBL_GUI For XSI
Reply #251 - 10/21/11 at 23:20:19
 
Hi Jester,

Yeah I will recompile it tomorrow, I got a bit side tracked and didn't had time to do it yet!

Cheers,

KS
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Re: sIBL_GUI For XSI
Reply #252 - 10/22/11 at 14:11:45
 
Cool,

Could you drop a line here when to check the build? Thanks!

Jester
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Re: sIBL_GUI For XSI
Reply #253 - 10/22/11 at 20:39:20
 
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Re: sIBL_GUI For XSI
Reply #254 - 11/16/11 at 07:56:50
 
Hi Todd,

Can you provide me the error you have and tell me which template you are using?

KS
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Re: sIBL_GUI For XSI
Reply #255 - 11/16/11 at 21:18:08
 
nevermind...
i realized some templates dont bring in lights.

thanks!!
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Re: sIBL_GUI For XSI
Reply #256 - 12/30/11 at 01:36:34
 
Is this last version compatible with Softimage 2012?
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Re: sIBL_GUI For XSI
Reply #257 - 12/30/11 at 09:02:24
 
Hi Pinin,

Yes! I have tested it with Softimage 2012 SAP, and at the time we speak I'm using it Smiley Notice that the Helper Script Addon if you use it needs to be updated ( Not the Server Addon ).

KS
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Re: sIBL_GUI For XSI
Reply #258 - 01/05/12 at 07:20:27
 
Thanks
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Re: sIBL_GUI For XSI
Reply #259 - 01/08/12 at 14:56:58
 
Hi,

Maybe a daft question, but is there (for the website's HDRI library) an 4.0 update available for the new preview image option and the .ibl files?

If so, I'm probably overlooking it Wink

cheers,

rob
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Re: sIBL_GUI For XSI
Reply #260 - 01/08/12 at 18:33:22
 
Good point.
All the sets are updated, but I should probably put together an update package that only includes the additional files.
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Re: sIBL_GUI For XSI
Reply #261 - 01/09/12 at 07:52:02
 
Hi Blochi,

Yes, that's what I was looking for. I feel it's a bit overkill to download all HDR's again, just for an updated .ibl file and a preview image Wink

Cheers for all the hard work, much appreciated!

rob
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Re: sIBL_GUI For XSI
Reply #262 - 01/09/12 at 20:42:15
 
Good point. It's just in my interest to save some server bandwidth.

www.hdrlabs.com/sibl/downloads/sIBL_Archive_UpdatePack.zip

Also added the link to the blog announcement and the sidebar of the Archive page. I noticed that for many people the sIBL-Archive is the entry point to come to the site, since it gets linked on a million resource websites everywhere. So I tried to make the page header a little bit more clear.

Cheers,
Blochi
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Re: sIBL_GUI For XSI
Reply #263 - 01/10/12 at 12:26:57
 
Thanks!!

40Mb or 1.4Gb.... -BIG- difference Wink

downloaded and updated. I love the new v4! :-D

rob
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Re: sIBL_GUI For XSI
Reply #264 - 01/10/12 at 17:01:10
 
Quote:
Thanks!!

40Mb or 1.4Gb.... -BIG- difference Wink

downloaded and updated. I love the new v4! :-D

rob


You'll definitely like the new notification system on the next release :] Very neat improvement Smiley

KS
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Re: sIBL_GUI For XSI
Reply #265 - 01/10/12 at 17:13:26
 
whut.. what..?

more new features soon? Wink

great stuff Thomas, it's all working fine in 2012sp1 over here.

rob
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Re: sIBL_GUI For XSI
Reply #266 - 01/10/12 at 17:23:43
 
Yeah some nice workflow improvement reducing the clicks count Smiley

KS
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Re: sIBL_GUI For XSI
Reply #267 - 01/10/12 at 17:31:54
 
sounds good :-D
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Re: sIBL_GUI For XSI
Reply #268 - 01/31/12 at 01:07:28
 
The sIBL Raytype shader that is applied as a enviro shader, is it needed ?  I have deleted it from the pass, I see no difference in the render, what is it's main purpose ?

Why is my background rendering, when I have background rendering turned off in Smart_IBL_Controls?
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Re: sIBL_GUI For XSI
Reply #269 - 01/31/12 at 07:55:04
 
Basically the Raytype node is there for render(time) optimization. If you remove it from the pass, your rendertimes will go up.

Not sure why your BG is still rendering when turned off, works on this end. Or do you mean the reflection of the BG?

Oh... what 3D app are you working in?

rob
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Re: sIBL_GUI For XSI
Reply #270 - 01/31/12 at 13:27:13
 
Quote:
Not sure why your BG is still rendering when turned off, works on this end. Or do you mean the reflection of the BG?


I solved my problem Wink I deleted the sIBL RayType node, after solving Sad
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Re: sIBL_GUI For XSI
Reply #271 - 01/31/12 at 13:43:44
 
Not sure why you want to do that, unless you're start to work 'outside' the sIBL workflow.

Try to explain what you want to do exactly, as for now it doesn't make sense at all Wink
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Re: sIBL_GUI For XSI
Reply #272 - 02/01/12 at 22:09:07
 
I deleted the Raytype rendertree that I had in my scene located as a pass shader  by mistake.  I'm not noticing a speed decrease after deleting the RayType pass shader.  How does this pass shader speed up the render ?
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Re: sIBL_GUI For XSI
Reply #273 - 02/01/12 at 22:50:47
 
If you have deleted the Raytype shading tree you shouldn't get any render at all Smiley Are you sure you are rendering the good pass or deleted the tree in your current pass?

The speed optimization is coming from the fact that different maps are assigned to different ray types, those maps are smaller and more or less harder to sample.

KS
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Re: sIBL_GUI For XSI
Reply #274 - 02/02/12 at 13:57:38
 
I had to apply the sIBL image set again to the scene.  I got the RayType back that I formally deleted Smiley  I had just solved this question I'm about to ask. The sIBL_feedback object is rendering in the background with the enviro map, how do I prevent it from rendering in the background, there is no environment shader that is associated with the image on the object ?

One other thing, specular.  Correct me if I'm wrong but if a sIBL set is a "indoor" image set it appears to me, that sIBL unlike previous versions doesn't create a "sun" is this true, only if it's a "indoor" image set ? Before applying the sIBL image collection set once again, I had specular on my object that is all gone, unless it's extremely faint ?
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Re: sIBL_GUI For XSI
Reply #275 - 02/02/12 at 14:29:52
 
For the background not to render, open up the sIBL 'Smart Controls' panel inside the sIBL setup. There's a switch for the background, which will give you an alpha channel as well.
Or manually disconnect the 'camera' connection on the RayType node, but you have to fiddle a bit more then.

Secondly, you can turn off a sunlight for any outdoor scene before export/import into your 3D scene.

And yes, a indoor sIBL doesn't have a sunlight Wink
But it should have some lights set up according to the HDR.

And regarding specular, are you talking about reflection or highlight?

I suggest posting some images with an explanation to get to the bottom of this.

rob
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Re: sIBL_GUI For XSI
Reply #276 - 02/03/12 at 03:12:53
 
I had the background switch toggled off in the Smart Controls panel Smiley What is presistently rendering is the sIBL background clip which is plugged into the sIBL feedback material ?

Below is a render region of a portion of the object, what you are looking at in the image, should contain some specularity ?

...


I'm at a loss why before sIBL the render is good, after sIBL some objects render completely black and particle clouds have a completly different hue/tint make up ?
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Re: sIBL_GUI For XSI
Reply #277 - 02/03/12 at 10:55:07
 
I still don't understand.
Switching off the background in the panel, will -just- remove the background from the render.
This will 'remove' the sIBL background clip from the render.

What you still see on the objects, is the reflection clip, if the material has a high glossy or reflection value.

Regarding your black or different colored particles, everything will 'obey' to the lighting defined in the HDRI, so there will be colorchanges to regular lighting. Again, also dictated by the settings on the shader.

It might be interesting to save a basic Softimage scene with some objects and materials (without the HDRI, we have lot's) to see what's going on.

I also suggest going to xsibase.com, or si-community.com for more 3D related questions.

rob
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Re: sIBL_GUI For XSI
Reply #278 - 02/03/12 at 14:45:39
 
Quote:
Switching off the background in the panel, will -just- remove the background from the render.
This will 'remove' the sIBL background clip from the render.

Right, in my scene it is not working ?

Quote:
What you still see on the objects, is the reflection clip, if the material has a high glossy or reflection value.

There is no spec on the object at all, what I don't understand, when sIBL wasn't in the scene, I could see the spec when I added sIBL the spec was gone unless FG is diffusing it ?

Quote:
Regarding your black or different colored particles, everything will 'obey' to the lighting defined in the HDRI, so there will be colorchanges to regular lighting. Again, also dictated by the settings on the shader.


Thanks, I now know that the HDR is suppose to change the color.  Is there a way to keep the previous color before sIBL but have sIBL effect the particles, besides color adjusting the particle color to what I was formally ?

I have a two objects in my scene one of the object after sIBL was added to the scene renders completely black, no matter how many times I re-position the lights in my scene ?


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Re: sIBL_GUI For XSI
Reply #279 - 02/03/12 at 15:34:03
 
Spec is really just the old-school cheat to show the reflection on light sources. Think about it. That's why spec has always been so easy to recognize, because in the real world spec hits are never perfectly circular and perfectly colorless. The real physical phenomenon, that spec is supposed to simulate is reflection.

That's why you have to adjust your material when you want to draw the full benefit from HDR lighting. You can either use an energy-conserving material, or in the simple case you can just use a tiny amount of reflection instead of the specular value.
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Re: sIBL_GUI For XSI
Reply #280 - 02/03/12 at 16:03:49
 
I now understand sIBL lighting changes not only the lighting, but the colors of a scene.  I understand that spec is just a reflection on a light source, I now have to adjust the colors on some of my objects including particles after applying sIBL.

How come one of my objects is rendering completely black ? How come the reflection background image, is rendering even though in sIBL_control I have toggled off rendering reflection and background?
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Re: sIBL_GUI For XSI
Reply #281 - 02/04/12 at 08:53:48
 
No offence here,

but I suggest buying the HDRI book, read it thoroughly, read up on HDR lighting in your 3D app, and HDRI in general, and come back after that.

All the information you need to start has been given to you in both threads you started, we cannot give you more information before starting doing the actual work for you Wink
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Re: sIBL_GUI For XSI
Reply #282 - 02/08/12 at 13:03:22
 
The problem was I had too many lights, combined with FG and it was making some objects appear black, I suppose something related to negative + positive light effect.
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Re: sIBL_GUI For XSI
Reply #283 - 02/08/12 at 14:03:55
 
Platinum wrote on 02/08/12 at 13:03:22:
The problem was I had too many lights, combined with FG and it was making some objects appear black, I suppose something related to negative + positive light effect.


Using negative lights should absolutely be avoided nowadays, especially with energy conserving shaders, etc...

KS
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Re: sIBL_GUI
Reply #284 - 02/09/12 at 04:16:31
 
I don't understand why the background is rendering even though the option is toggled off ?

...
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Re: sIBL_GUI For XSI
Reply #285 - 02/09/12 at 08:01:48
 
Hey,

There was a bug introduced when I refactored the Softimage Templates bearking the toggling expressions but it should have been fixed, are you running the latest templates?

KS
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Re: sIBL_GUI For XSI
Reply #286 - 02/09/12 at 08:53:26
 
stop posting images that absolutely say nothing......

start doing basic steps with sIBL_GUI started and a empty scene in Softimage:

- from sIBL_GUI send a HDR scene and corresponding template to Softimage, does this work? yes/no

- in Softimage check if all came in properly by looking at the sIBL setup in the explorerview and the pass in the rendertree. Is everything there? yes/no

- with an empty scene, does rendering work when drwaing a region? Do you see a background and empty plane? yes/no

- open the sIBL Control panel. Turn of background. Does it dissapear? yes/no

- If all of the above work, continue by adding a sphere/cube to the scene.
Also, use the architectural shader from now on. The why has already explained to you.

- With the material properly set up with reflection, you should see the environment on the sphere? yes/no

- in the sIBL controls, turn off reflection. Does it disappear on the sphere? yes/no

- Lastly, tun off the lighting. Does the scene go black? yes/no

Try this before posting any other questions. If something fails down the list, try to figure out first why.
If all fails, post proper screendumps of the Softimage interface (settings in PPGs, rendertrees, viewports etc.), so we can see what's going on.

So give us proper information, or theres nothing more to help.
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Re: sIBL_GUI For XSI
Reply #287 - 02/20/12 at 18:43:41
 
Just to point that Vray for Softimage is out.

Videos at link:

http://www.chaosgroup.com/en/2/vray_softimage.html?our=0215

or here:http://www.youtube.com/user/ChaosGroupTV
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Re: sIBL_GUI For XSI
Reply #288 - 04/26/12 at 01:21:21
 
Softimage 2013?
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Re: sIBL_GUI For XSI
Reply #289 - 04/28/12 at 12:46:40
 
Hi,

I'm quite overwhelmed at the moment and didn't had time / forgot to update the first post. You should be using TcpServer for Softimage Addon now ( No need to recompile ):

http://www.xsibase.com/forum/index.php?board=29;action=display;threadid=46343

KS
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Re: sIBL_GUI For XSI
Reply #290 - 06/16/12 at 16:22:50
 
Hi, only just started using sIBL yesterday and was having some issues with the xsi loader script, figured I'd add a post incase any other new user comes across the same error, I googled for ages and couldnt seem to find anything Smiley.

Basically every time I tried to import from sIBL (either just running the standard import script or using tcpserver) I kept getting

# ERROR : Invalid procedure call or argument - [line 1131 in C:\\Users\\Spooky\\AppData\\Roaming\\HDRLabs\\sIBL_GUI\\4.0\\io\\loaderScripts\\
sIBL_XSI_Import.js]

which seemed to relate to the

if(Options.createBackground)
if(Options.createLighting)
if(Options.createReflection)

areas, e.g. xsi would point to the setexpression of creatbackground, and if I turned that off in sIBL it'd report an error with lighting etc. It still looked like the imports were working though untill today when I noticed the background at render time wasnt matching up with what I was seeing in the viewport.. and also couldnt find the ground shadow plane, which prompted me to investigate further Smiley.

Just fixed it now by replacing Softimage_MR_Standard with an older version I came across googling around, the one that was giving me issues has date modified 05/02/2012 .. the one I'm using now where everything is error free is 25/01/2012 .

The actual set expression lines look to be identicle in both versions to me, so not sure where in the code the issue would be .

So yeah, just thought I'd share my experience on the offchance anyone else comes across this error code, though given the release dates and my inability to find any mention of similar errors on any forum I could well be alone in this one hehe. It wouldnt be the first time I'v had issues with xsi that no-one else has come across, support guys used to love me Wink

Loving sIBL btw, even more so now its importing fully ! Smiley, keep up the good work.

Edit: just curious, were there any major issues with the january version that I should be aware of ? Smiley
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« Last Edit: 06/16/12 at 18:24:27 by N/A »  
 
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Re: sIBL_GUI For XSI
Reply #291 - 06/17/12 at 00:31:40
 
lol, think I may have found one difference between the jan and feb releases myslef.. have been using a silly car mesh I'v been playing around modelling recently as a test object for sIBL, and it had been rendering fine when xsi was half importing everything before giving that error... maybe what through me off.

Seemed to render kinda similar in the indoor paper mill scene.. I did notice the tires were a bit completely black, but have been playing aroudn with surfaces alot recently Smiley. When I stuck it into the desert road scene however I couldnt for the life of me figure out why it looked so odd. You wouldnt believe how long it took me to figure out there was actually no light coming out of the sun ! Cheesy. I guess the jan release uses an out of date mia sun shader, for 2013 atleast ?

Ah well, lesson learned I guess, will add a sphere with no reflections and final gathering off to see what the lighting is actually like (or if there is any atall hehe) be4 diving into renders from now on Smiley
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Re: sIBL_GUI For XSI
Reply #292 - 06/18/12 at 23:39:51
 
Where is the option to toggle y - is up, I can't remember.  I have shadows on for a light, I recall that is the option to make shadows work.
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SpookyMunky
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Re: sIBL_GUI For XSI
Reply #293 - 06/22/12 at 17:54:37
 
Hmm, shadows seem to work ok for me aslong as the light is actually working. Make a sphere with no reflections and turn off final gathering, see if its getting light.. if not you might have to swap out the light's shader with something that works.
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I love HDR

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Re: sIBL_GUI For XSI
Reply #294 - 06/22/12 at 22:24:28
 
I got it working Smiley
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Rares
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Salut

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Re: error 10061 despite helper script
Reply #295 - 01/22/13 at 04:16:44
 
Hello all,

I'm getting the error:
Exception message line no. '1' : 'LoaderScript | Socket connection error: '[Errno 10061] No connection could be made because the target machine actively refused it'!'
followed by;
ERROR   : !> NotificationsManager | 'Mon Jan 21 21:28:44 2013 | 'LoaderScript | Exception raised while sending Loader Script!''.


I've researched this problem with all solutions pointing to the helper script being the key. Since I've got all paths pointed to the right .exe/script and still having the same issue, I'm not sure what else might be causing this. I'm running the addon on softimage 2013 sp1. Again, unless I missed something, I've searched the threads with no other solution other than 'make sure the add on is pointing to the load helper script'. Anyone else come across this with a possible solution?

Thanks

-Rares
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raresSIBLforXSIprefs.jpg (Attachment deleted)
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Rork
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Re: sIBL_GUI For XSI
Reply #296 - 01/22/13 at 07:56:19
 
seems like you're not running the server script (installed it), or somewhere the server cannot find sIBLGUI.

For all to work, you need the addon to 'see' sIBLGUI within Softimage menu, but you also need the server script to make the connection between the two.

see page 1 of this thread to see if you missed something.

Hope that helps,

rob
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Rares
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Re: sIBL_GUI For XSI
Reply #297 - 01/22/13 at 18:39:05
 
Thanks for the suggestion Rork.

I did install the server addon as well but it conflicted with the helper script addon and generated errors, so I had to uninstall it.

-Rares
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Rork
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Re: sIBL_GUI For XSI
Reply #298 - 01/22/13 at 18:41:57
 
In what way does it conflict?

Did you uninstall the old server addon that was used for the older versions of Softimage? If not, that might explain the conflicts.

You only need the latest python server script for it to work with sIBLGUI.
Other than that I'm out of ideas for now..

rob
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Pinin
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Re: sIBL_GUI For XSI
Reply #299 - 09/05/13 at 10:56:06
 
Hello, what is the best way to move the sIBL from the center of the scene, i have a point cloud that needs to be at certain position and i prefer to move the sIBL , moving the null doesn't work unfortunately it has locks, i deleted them but still something is blocking the movement.

Since all is contained ina null i would expect that it would just move by it and it had no locks.
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tupaia
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Re: sIBL_GUI For XSI
Reply #300 - 11/17/13 at 10:41:25
 
Hello,
I'm new here, so first - thanks for this great (and free) piece of software that sIBL_GUI is!

I'd like to ask if there are any plans to create a template for the upcoming Redshift renderer for Softimage?

You know... impressive biased GPU renderer... very ambtious and fast paced development... just entered the beta stage recently.

Thanks and best regards,
Eugen
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Pinin
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Re: sIBL_GUI For XSI
Reply #301 - 12/19/13 at 20:15:39
 
Yes very impressive. Redshift is in open Beta now.

https://www.redshift3d.com/register

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Will P
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Re: sIBL_GUI For XSI
Reply #302 - 03/05/14 at 14:17:12
 
I am trying to apply sIBL environment to an old scene with 15 passes


Im using the Arnold Dome light loader script with passes selection set to  true, when i run the script in SI (2013 64bit) i get the sIBL GUI Passes Chooser, if i leave everything ticked on and click OK it gets to 90% then hangs indefinitely,

the only way i can get it to not crash it to run the loader script multiple times and tick one pass at a time.

and this doesn't work cos when it creates an environment for the next shot it removes it from the previous,

anything more than one at a time will crash  Undecided

has any one successfully applied sIBL environment shader tree to a scene with more than one pass in SI?

thanks,

Will.
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Rork
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Re: sIBL_GUI For XSI
Reply #303 - 03/05/14 at 16:05:26
 
Yes, but that would involve some serious manual copying and pasting.

One way is to set up a lightrig with sIBLGUI, and create/save a compound.
Rinse and repeat.
Now create your passes and drop/unpack the compound.

Done it a couple of times this way. Tedious but it works.
One thing though, you don't have separate sIBL controls for every pass.
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #304 - 03/29/14 at 18:19:18
 
I will take a look at that!

KS
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #305 - 03/29/14 at 18:26:33
 
Seems like it's sorted! There was quite a few stuff broken with latest Arnold builds.

Now regarding the fact the setup gets deleted, if you want multiple ones in the same scene, you can change the prefix in sIBL_GUI to another one, for instance sIBL1, sIBL2, sIBL3, etc...

KS
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Rork
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Re: sIBL_GUI For XSI
Reply #306 - 03/29/14 at 20:49:40
 
hehe....

How did you do all this on your busy schedule Thomas? Wink

But much appreciated, as always Smiley

rob
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #307 - 03/29/14 at 23:32:23
 
One year of exceptions report was too much Smiley Had to do something!

KS
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keksonja
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Re: sIBL_GUI For XSI
Reply #308 - 03/24/16 at 05:20:11
 
long time user comes back to xsi for a project... anyone here?
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