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sIBL_GUI For XSI (Read 85733 times)
tupaia
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Re: sIBL_GUI For XSI
Reply #300 - 11/17/13 at 10:41:25
 
Hello,
I'm new here, so first - thanks for this great (and free) piece of software that sIBL_GUI is!

I'd like to ask if there are any plans to create a template for the upcoming Redshift renderer for Softimage?

You know... impressive biased GPU renderer... very ambtious and fast paced development... just entered the beta stage recently.

Thanks and best regards,
Eugen
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Pinin
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Curious Apprentice

Posts: 91
Re: sIBL_GUI For XSI
Reply #301 - 12/19/13 at 20:15:39
 
Yes very impressive. Redshift is in open Beta now.

https://www.redshift3d.com/register

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Will P
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Re: sIBL_GUI For XSI
Reply #302 - 03/05/14 at 14:17:12
 
I am trying to apply sIBL environment to an old scene with 15 passes


Im using the Arnold Dome light loader script with passes selection set to  true, when i run the script in SI (2013 64bit) i get the sIBL GUI Passes Chooser, if i leave everything ticked on and click OK it gets to 90% then hangs indefinitely,

the only way i can get it to not crash it to run the loader script multiple times and tick one pass at a time.

and this doesn't work cos when it creates an environment for the next shot it removes it from the previous,

anything more than one at a time will crash  Undecided

has any one successfully applied sIBL environment shader tree to a scene with more than one pass in SI?

thanks,

Will.
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Rork
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Re: sIBL_GUI For XSI
Reply #303 - 03/05/14 at 16:05:26
 
Yes, but that would involve some serious manual copying and pasting.

One way is to set up a lightrig with sIBLGUI, and create/save a compound.
Rinse and repeat.
Now create your passes and drop/unpack the compound.

Done it a couple of times this way. Tedious but it works.
One thing though, you don't have separate sIBL controls for every pass.
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #304 - 03/29/14 at 18:19:18
 
I will take a look at that!

KS
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #305 - 03/29/14 at 18:26:33
 
Seems like it's sorted! There was quite a few stuff broken with latest Arnold builds.

Now regarding the fact the setup gets deleted, if you want multiple ones in the same scene, you can change the prefix in sIBL_GUI to another one, for instance sIBL1, sIBL2, sIBL3, etc...

KS
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Rork
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Re: sIBL_GUI For XSI
Reply #306 - 03/29/14 at 20:49:40
 
hehe....

How did you do all this on your busy schedule Thomas? Wink

But much appreciated, as always Smiley

rob
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Kel Solaar
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Re: sIBL_GUI For XSI
Reply #307 - 03/29/14 at 23:32:23
 
One year of exceptions report was too much Smiley Had to do something!

KS
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keksonja
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Re: sIBL_GUI For XSI
Reply #308 - 03/24/16 at 05:20:11
 
long time user comes back to xsi for a project... anyone here?
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