Quote:Switching off the background in the panel, will -just- remove the background from the render.
This will 'remove' the sIBL background clip from the render.
Right, in my scene it is not working ?
Quote:What you still see on the objects, is the reflection clip, if the material has a high glossy or reflection value.
There is no spec on the object at all, what I don't understand, when sIBL wasn't in the scene, I could see the spec when I added sIBL the spec was gone unless FG is diffusing it ?
Quote:Regarding your black or different colored particles, everything will 'obey' to the lighting defined in the HDRI, so there will be colorchanges to regular lighting. Again, also dictated by the settings on the shader.
Thanks, I now know that the HDR is suppose to change the color. Is there a way to keep the previous color before sIBL but have sIBL effect the particles, besides color adjusting the particle color to what I was formally ?
I have a two objects in my scene one of the object after sIBL was added to the scene renders completely black, no matter how many times I re-position the lights in my scene ?