Dschaga wrote on Sep 12th, 2008 at 9:37am:oh ha!
I was away from this forum for some time and i missed this great thread!
It's a wonderfull idea to work on a framework, because this would make it more easier to have a real plattform independend loader.
Hello Dschaga o/
Yeah :]
After I have a stable enough and working thing, I'll look toward creating Templates for others softwares, even simple ones or even make available different templates for different renderers, like some for Maxwell, Fry Render, or 3Delight in XSI or Maya for example.
Dschaga wrote on Sep 12th, 2008 at 9:37am:This would give us also the opportunity to work on strategies to weld/glue 3d applications and the different scripts together.
The idea ..if i have understand it correct... that the loader can generate a valid script for different 3d applications is brilliant, because if this works, we can think of writing more scripts that way. We only have to find an easy way where the usability isn't broken, because it means that the user executes a script which starts the python thingie, which then generates a valid script which then have to also to be executed. ..so this seems to be the most difficult part ( IMHO )
Currently It's basically a matter of 3 clicks on XSI: one to Launch sIBL_GUI (that the same you would do to launch an internal interface), another one to outpout the loader script ( this is the one that is added :] ), and a last one to import the loader script :]
In next releases, I'll add a direct connection to packages that accept socket connections, like Maya and XSI, so you will just have to click "Send To Software" in sIBL_GUI (this remind me that I need to add a widget for the port in the interface) and you should be ok :]
I hope i have time next week to look into a 3dsmax template.It should always be time to create a proof of concept
...attached a template for the scanline renderer (even if it makes no sense without GI) [/quote]
I didn't tried the template but it should work like a charm with the current version of sIBL_Framework (It will not with the next release because I added another attribute to the Templates, should take 30 secs to fix :] )
Dschaga wrote on Sep 12th, 2008 at 9:57am:One suggestion for the framework:
There is a framework, so we could calculate the 3D coords of the SUN inside the framework.
It should be doable yeah, Currently I'm not doing any maths in the Maya and XSI templates : I'm using some Surface/PointOnSurfaceInfos Constraints to stick the sun at the correct U and V position on the Feedback Sphere, so it's exactly where it was positionned in sIBLedit, dunno if this kind of stuff exist in Lightwave and max. I wanted to make the framework blind to any kind of scene processing stuff, but if you think that the sun maths can/should be calculated in it, it can be :]