Andy
Junior Member

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I love YaBB 1G - SP1!
Posts: 5
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In XSI, we have 5 formats to choose from for environment maps:
spherical cylindrical cubic strip (6 cubic faces arranged in a 6x1 configuration) cubic cross (6 cubic faces arranged in a "t" shape) cubic cross sideways (6 cubic faces arranged in a "t" turned on its side, long end pointing right)
And of course, there's the probe format, though it's not supported directly.
I've also noticed that a lot of games use a cubic "+" configuration with the upper left corner filled with the 6th cube, like:
xxo xxx oxo
which is efficient for scenarios when you need square textures (games).
What's the story with the currently supported formats? The four I see are spherical, cylindrical, angular and screen. Spherical and cylindrical are obvious. I'm assuming "angular" is refering to the probe maps that look like a big round ball, right? And from the spec, "screen" is a rectangular background card.
Personally, I'm a pretty big fan of the cubic cross maps for 3 reasons:
1) You can generate them from 3D scenes really easily using and array of 6 standard pinhole cameras. 2) Warping/pinching is minimized 3) They are widely available.
So, if I were to try to add support for these formats to the XSI version of the plugin, what do you guys think would be the best way to go about it? Can we maybe just add some map types to the spec?
-Andy
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