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3d application scripts
› 3dsMax importer beta4
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3dsMax importer beta4 (Read 2754 times)
Dschaga
Ex Member
3dsMax importer beta4
02/15/04 at 19:19:29
Hey all!
sorry for the delay, but now i finally finished some issues i knew and added some featured i wanted.
- Deleting existing SDR light will work now.
- adding a floorplane with a matte material
- added a global scale spinner for lightdistance and floor size
http://sdr.cgtechniques.com/upload/max/sdrscript_beta4.zip
here a sample gallery:
http://www.interpolation.at/joachim/gallery.php?id=86
greetings...
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Last Edit: 02/16/04 at 07:19:13 by N/A
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volXen
Ex Member
Re: 3dsMax importer beta4
Reply #1 -
02/17/04 at 20:10:22
Hi Dschaga,
I was glad that your new release contains the key light now,
but when I tried to compare the light positions to mine in maya
I realized that your env-map seems to be mirrored ... you can see it in the Volkstheater-Preset: If you take a look through the front camera (and switch back to persp before render of course...) you will realize that the text at the bus stop advertisement is mirrored...´
???
V
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Dschaga
Ex Member
Re: 3dsMax importer beta4
Reply #2 -
02/17/04 at 21:52:02
oops... you are right. I have to fix. thx!
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