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MAX Importer --very first beta! (Read 2463 times)
Dschaga
Ex Member


MAX Importer --very first beta!
11/27/03 at 23:59:49
 
Here we go...

This script does only work with VRAY and should only give you an idea about the usability.  ...the UI is working and it also do load the BG image and tries to load the HDR to the vrayhdrmap... i say try, becase vray need the full path to the image and this hasn't been fixed by me yet.
It also generates a sunlight if possible, but i haven't check if it's loading everyhing correct.

Just see it as a demo with suprising effects.. :]

...


sdr.cgtechniques.com/upload/max/sdrscript_beta1.zip

one thing to remember... the path to the library is hardcoded.
So extract Blochis library and point in the script to this folder.

I'm not sure if everything is working, but hey ... some more sessions and we are ready!
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« Last Edit: 12/02/03 at 15:36:02 by N/A »  
 
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Dschaga
Ex Member


Re: MAX Importer --very first beta!
Reply #1 - 11/29/03 at 14:07:04
 
ok, this time it's a fully CORRECT working script.
You still have to edit the path.

sdr.cgtechniques.com/upload/max/sdrscript_beta2.zip


things to do:
- checking the renderer
- checking and replacing reflectionmaps
- code for multiple renderer (Brazil, fR, Vray, MentalRay(?) )
- make a SDR/snapshot from the actually scene

Maybe i rewrite the script to a helperobject which stores settings for the northdirection and synchonised rotate sun, BG and EV map.
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« Last Edit: 12/02/03 at 15:36:19 by N/A »  
 
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Dschaga
Ex Member


Re: MAX Importer --very first beta!
Reply #2 - 12/02/03 at 15:38:52
 
This time i have ereally fixed the UV->XYZ translation  *g* i'm so happy!

I also prepared the code for different renderers.. no the script don't run into an error when it can't find the right renderer.

http://sdr.cgtechniques.com/upload/max/sdrscript_beta3.zip


IF YOU ARE FAMILAR WITH BRAZIL, FINALRENDER, INSIGHT ... THEN PLEASE CONTACT ME!
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